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"good AWI rules with figure removal" Topic

29 Posts

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1,159 hits since 16 Dec 2016
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BelgianRay Inactive Member16 Dec 2016 1:00 p.m. PST

Wich rules are there which can be considered good (playable)for AWI with figure removal (not stands removal) ?

Thomas O16 Dec 2016 1:05 p.m. PST

For skirmish level games I have tried all these and they all have their merits.

Muskets and Tomahawks
Sharp Practice 2
Brother Against Brother
Donnybrook (while it is for an earlier period we are finding it works well for AWI too)

Gnu200016 Dec 2016 1:24 p.m. PST

British Grenadier!

BelgianRay Inactive Member16 Dec 2016 1:24 p.m. PST

I should have stated that I'm only interested in 28 mm, and not only for skirmish

historygamer16 Dec 2016 1:31 p.m. PST

That really likely depends on how you base your figures for the rules. I used BG, but my figures are all mounted two or four to a stand.

Winston Smith Supporting Member of TMP16 Dec 2016 1:37 p.m. PST

I started out with 1776 back in the previous century.

Age of Reason is played with figure removal.

And for skirmish games I use The Sword and the Flame.

Sundance Supporting Member of TMP16 Dec 2016 4:37 p.m. PST

We still play 1776. Like the feel of the rules a lot.

Who asked this joker16 Dec 2016 5:01 p.m. PST

Featherstone's Wargames.

Personal logo Waco Joe Supporting Member of TMP16 Dec 2016 6:49 p.m. PST

All the King's Men, while nominally for 54mm should play just as well with 28mm. And they are free PDF link

45thdiv16 Dec 2016 7:09 p.m. PST

I second All The King's Men rules. They play fine in 28mm scale.

Khusrau Inactive Member16 Dec 2016 8:09 p.m. PST

Belgian Ray – you don't say what scale of engagement or what you are looking for other than figure removal. And even the latter can mean many things. Some useful information might be – what scale, what size of table, what forces, do you have any preferences for rule style (buckets o' dice, buckets o'factors) IGOUGO, multi-player, solo, modelling command friction? how long a game should last, etc…

Personally I am building my forces for Sharp Practice 2, using 28mm, approximately 60-80 figs per side, on 180mm x 120mm (6 x 4), they have a modified IGOUGO (activation by chit), 'buckets o' dice' variable move distance, and designed to be small scale (1 fig = 1 or 5 man) and so on…

Pan Marek Supporting Member of TMP16 Dec 2016 9:33 p.m. PST

Guns of Liberty.

AuttieCat Supporting Member of TMP16 Dec 2016 10:43 p.m. PST

Guns of Liberty is good.
Tom S.

GamesPoet Supporting Member of TMP17 Dec 2016 8:22 a.m. PST

Light Bobs … excellent battalion level rules!

Samurai Elb17 Dec 2016 8:35 a.m. PST

If you want to play complete battles – "Tin Soldiers of Antwerpen" from the Hofrichter brothers published by Partisan Press 2016. This is a grid based game covering the eras from 1680 until about 1914.

Early morning writer17 Dec 2016 9:02 a.m. PST

3rd for Guns of Liberty – and does't matter that they were designed for 15 mm, still useable at other scales.

IronDuke596 Supporting Member of TMP17 Dec 2016 10:17 a.m. PST

British Grenadier.

huron72517 Dec 2016 11:16 a.m. PST

I like Muskets and Tomahawks.

BelgianRay Inactive Member17 Dec 2016 2:13 p.m. PST

Samurai Elb, I am a member of TSOA and live in Antwerp, thank you , but not interested in hex games.

Kusharu : sorry but you seem to be some piece of work. If you find my question difficult I wonder what I should classifiy yours, but I will humour you and give it a try :
1- Medium to Big scale encounters
2- Big table if needed, no size restriction
3- Forces : historical size
4- Rules style : WAB
5- multy-player
6- Command friction : not important
7- Game time : not to take in account
8- etc. : just ask

Furthemore I thank you very much for your Sharp Practice 2 point of view but that is skirmish in my book, and allready stated that this was not goal.

BelgianRay Inactive Member17 Dec 2016 2:27 p.m. PST

I am very obliged for all of your recommendations, I really am. I'm from Europe and therefore not that familiar with American history (well…).
So the intelligent thing to do is go through :

Age of Reason (should hav bought is for many other reasons allready), BG, Featherstone's Wargames, All the King's men, Guns of liberty, Light Bobs, 1776 and Donnybrook.

I must state by experience that I do like Muskets and Tomahawks but only for skirmish. Same goes for Brother against Brother, excellent rules for minor engagements (100 figs aside for ex).

pilum40 Supporting Member of TMP17 Dec 2016 6:36 p.m. PST

All the King's Men. Not skirmish, figures get taken off, easy to learn, fun to play, the damned rules are FREE. We played a 54mm game today. Here's a link to a gallery. If you don't like this, Sharp Practice 2 is my second choice for 54s. It's more difficult to teach but has more "beef" to it. Play whatever you want….

Yellow Admiral Supporting Member of TMP18 Dec 2016 8:22 a.m. PST

I'm from Europe and therefore not that familiar with American history (well…).
In that case, may I also recommend getting a copy of the old Canadian Wargamers Group campaign book/game rules The Whites of Their Eyes. This is a scenario book with a campaign, meant to be played with the rules included in both Rockets Red Glare (War of 1812) and Habitants and Highlanders (French & Indian War). You may or may not want to try the rules, but the real delight of any CWG rulebook is Bruce McFarlane's background information, invariably a good overview written specifically for a wargaming audience about the target period.

Note that all the old CWG rules sold as PDFs on McFarlane's site are scans, so not searchable.

- Ix

Khusrau Inactive Member18 Dec 2016 11:25 a.m. PST

A 'piece of work' ? That's a bit insulting. I only asked for further information that might help point you in the right direction. I have two sets of AWI miniatures – one for big battles, for which I will use British Grenadier and 20mm plastic figs, and one for smaller scale actions for which I will use 28mm and SP2.

Joes Shop Supporting Member of TMP18 Dec 2016 6:19 p.m. PST

Another vote for All The Kings Men.

frostydog Inactive Member18 Dec 2016 6:38 p.m. PST

WRG 1685-1845 an oldy but still a good rule set if you follow the sequence of play.

saltflats192918 Dec 2016 10:36 p.m. PST

Flames of War

Personal logo Ironwolf Supporting Member of TMP20 Dec 2016 2:35 a.m. PST

American War of Independence link

cturnitsa Supporting Member of TMP27 Mar 2017 12:28 p.m. PST

I like the following . . .

Guns of Liberty
British Grenadier
Frederick the Great (old FGU published set)
Tac-50 (either 'Valeur et Discipline', or 'Mitre, Mustache & Musket')

In no particular order. The last two are probably least favorite, because they rely on order writing, and are harder to do solitaire.

spontoon28 Mar 2017 9:20 a.m. PST

Got to agree with Frostydog. WRG Rules, Rool!

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