BelgianRay | 16 Dec 2016 1:00 p.m. PST |
Wich rules are there which can be considered good (playable)for AWI with figure removal (not stands removal) ? |
Thomas O | 16 Dec 2016 1:05 p.m. PST |
For skirmish level games I have tried all these and they all have their merits. Muskets and Tomahawks Sharp Practice 2 Brother Against Brother Donnybrook (while it is for an earlier period we are finding it works well for AWI too) |
Gnu2000 | 16 Dec 2016 1:24 p.m. PST |
|
BelgianRay | 16 Dec 2016 1:24 p.m. PST |
I should have stated that I'm only interested in 28 mm, and not only for skirmish |
historygamer | 16 Dec 2016 1:31 p.m. PST |
That really likely depends on how you base your figures for the rules. I used BG, but my figures are all mounted two or four to a stand. |
Winston Smith | 16 Dec 2016 1:37 p.m. PST |
I started out with 1776 back in the previous century. Age of Reason is played with figure removal. And for skirmish games I use The Sword and the Flame. |
Sundance | 16 Dec 2016 4:37 p.m. PST |
We still play 1776. Like the feel of the rules a lot. |
Who asked this joker | 16 Dec 2016 5:01 p.m. PST |
|
Waco Joe | 16 Dec 2016 6:49 p.m. PST |
All the King's Men, while nominally for 54mm should play just as well with 28mm. And they are free PDF link |
45thdiv | 16 Dec 2016 7:09 p.m. PST |
I second All The King's Men rules. They play fine in 28mm scale. |
Khusrau | 16 Dec 2016 8:09 p.m. PST |
Belgian Ray – you don't say what scale of engagement or what you are looking for other than figure removal. And even the latter can mean many things. Some useful information might be – what scale, what size of table, what forces, do you have any preferences for rule style (buckets o' dice, buckets o'factors) IGOUGO, multi-player, solo, modelling command friction? how long a game should last, etc… Personally I am building my forces for Sharp Practice 2, using 28mm, approximately 60-80 figs per side, on 180mm x 120mm (6 x 4), they have a modified IGOUGO (activation by chit), 'buckets o' dice' variable move distance, and designed to be small scale (1 fig = 1 or 5 man) and so on… |
Pan Marek | 16 Dec 2016 9:33 p.m. PST |
|
AuttieCat | 16 Dec 2016 10:43 p.m. PST |
Guns of Liberty is good. Tom S. |
GamesPoet | 17 Dec 2016 8:22 a.m. PST |
Light Bobs … excellent battalion level rules! |
Samurai Elb | 17 Dec 2016 8:35 a.m. PST |
If you want to play complete battles – "Tin Soldiers of Antwerpen" from the Hofrichter brothers published by Partisan Press 2016. This is a grid based game covering the eras from 1680 until about 1914. |
Early morning writer | 17 Dec 2016 9:02 a.m. PST |
3rd for Guns of Liberty – and does't matter that they were designed for 15 mm, still useable at other scales. |
IronDuke596 | 17 Dec 2016 10:17 a.m. PST |
|
huron725 | 17 Dec 2016 11:16 a.m. PST |
I like Muskets and Tomahawks. |
BelgianRay | 17 Dec 2016 2:13 p.m. PST |
Samurai Elb, I am a member of TSOA and live in Antwerp, thank you , but not interested in hex games. Kusharu : sorry but you seem to be some piece of work. If you find my question difficult I wonder what I should classifiy yours, but I will humour you and give it a try : 1- Medium to Big scale encounters 2- Big table if needed, no size restriction 3- Forces : historical size 4- Rules style : WAB 5- multy-player 6- Command friction : not important 7- Game time : not to take in account 8- etc. : just ask Furthemore I thank you very much for your Sharp Practice 2 point of view but that is skirmish in my book, and allready stated that this was not goal. |
BelgianRay | 17 Dec 2016 2:27 p.m. PST |
I am very obliged for all of your recommendations, I really am. I'm from Europe and therefore not that familiar with American history (well…). So the intelligent thing to do is go through : Age of Reason (should hav bought is for many other reasons allready), BG, Featherstone's Wargames, All the King's men, Guns of liberty, Light Bobs, 1776 and Donnybrook. I must state by experience that I do like Muskets and Tomahawks but only for skirmish. Same goes for Brother against Brother, excellent rules for minor engagements (100 figs aside for ex). |
pilum40 | 17 Dec 2016 6:36 p.m. PST |
All the King's Men. Not skirmish, figures get taken off, easy to learn, fun to play, the damned rules are FREE. We played a 54mm game today. Here's a link to a gallery. If you don't like this, Sharp Practice 2 is my second choice for 54s. It's more difficult to teach but has more "beef" to it. Play whatever you want…. link |
Yellow Admiral | 18 Dec 2016 8:22 a.m. PST |
I'm from Europe and therefore not that familiar with American history (well…). In that case, may I also recommend getting a copy of the old Canadian Wargamers Group campaign book/game rules The Whites of Their Eyes. This is a scenario book with a campaign, meant to be played with the rules included in both Rockets Red Glare (War of 1812) and Habitants and Highlanders (French & Indian War). You may or may not want to try the rules, but the real delight of any CWG rulebook is Bruce McFarlane's background information, invariably a good overview written specifically for a wargaming audience about the target period. Note that all the old CWG rules sold as PDFs on McFarlane's site are scans, so not searchable. - Ix |
Khusrau | 18 Dec 2016 11:25 a.m. PST |
A 'piece of work' ? That's a bit insulting. I only asked for further information that might help point you in the right direction. I have two sets of AWI miniatures – one for big battles, for which I will use British Grenadier and 20mm plastic figs, and one for smaller scale actions for which I will use 28mm and SP2. |
Joes Shop | 18 Dec 2016 6:19 p.m. PST |
Another vote for All The Kings Men. |
frostydog | 18 Dec 2016 6:38 p.m. PST |
WRG 1685-1845 an oldy but still a good rule set if you follow the sequence of play. |
saltflats1929 | 18 Dec 2016 10:36 p.m. PST |
|
Ironwolf | 20 Dec 2016 2:35 a.m. PST |
American War of Independence link |
cturnitsa | 27 Mar 2017 12:28 p.m. PST |
I like the following . . . Guns of Liberty British Grenadier Frederick the Great (old FGU published set) Tac-50 (either 'Valeur et Discipline', or 'Mitre, Mustache & Musket') In no particular order. The last two are probably least favorite, because they rely on order writing, and are harder to do solitaire. |
spontoon | 28 Mar 2017 9:20 a.m. PST |
Got to agree with Frostydog. WRG Rules, Rool! |