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"good AWI rules with figure removal" Topic


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BelgianRay16 Dec 2016 1:00 p.m. PST

Wich rules are there which can be considered good (playable)for AWI with figure removal (not stands removal) ?

Thomas O16 Dec 2016 1:05 p.m. PST

For skirmish level games I have tried all these and they all have their merits.

Muskets and Tomahawks
Sharp Practice 2
Brother Against Brother
Donnybrook (while it is for an earlier period we are finding it works well for AWI too)

Gnu200016 Dec 2016 1:24 p.m. PST

British Grenadier!

BelgianRay16 Dec 2016 1:24 p.m. PST

I should have stated that I'm only interested in 28 mm, and not only for skirmish

historygamer16 Dec 2016 1:31 p.m. PST

That really likely depends on how you base your figures for the rules. I used BG, but my figures are all mounted two or four to a stand.

Winston Smith16 Dec 2016 1:37 p.m. PST

I started out with 1776 back in the previous century.

Age of Reason is played with figure removal.

And for skirmish games I use The Sword and the Flame.

Sundance16 Dec 2016 4:37 p.m. PST

We still play 1776. Like the feel of the rules a lot.

Who asked this joker16 Dec 2016 5:01 p.m. PST

Featherstone's Wargames.

Waco Joe16 Dec 2016 6:49 p.m. PST

All the King's Men, while nominally for 54mm should play just as well with 28mm. And they are free PDF link

45thdiv16 Dec 2016 7:09 p.m. PST

I second All The King's Men rules. They play fine in 28mm scale.

Khusrau16 Dec 2016 8:09 p.m. PST

Belgian Ray – you don't say what scale of engagement or what you are looking for other than figure removal. And even the latter can mean many things. Some useful information might be – what scale, what size of table, what forces, do you have any preferences for rule style (buckets o' dice, buckets o'factors) IGOUGO, multi-player, solo, modelling command friction? how long a game should last, etc…

Personally I am building my forces for Sharp Practice 2, using 28mm, approximately 60-80 figs per side, on 180mm x 120mm (6 x 4), they have a modified IGOUGO (activation by chit), 'buckets o' dice' variable move distance, and designed to be small scale (1 fig = 1 or 5 man) and so on…

Pan Marek16 Dec 2016 9:33 p.m. PST

Guns of Liberty.

AuttieCat16 Dec 2016 10:43 p.m. PST

Guns of Liberty is good.
Tom S.

GamesPoet Supporting Member of TMP17 Dec 2016 8:22 a.m. PST

Light Bobs … excellent battalion level rules!

Samurai Elb17 Dec 2016 8:35 a.m. PST

If you want to play complete battles – "Tin Soldiers of Antwerpen" from the Hofrichter brothers published by Partisan Press 2016. This is a grid based game covering the eras from 1680 until about 1914.

Early morning writer17 Dec 2016 9:02 a.m. PST

3rd for Guns of Liberty – and does't matter that they were designed for 15 mm, still useable at other scales.

IronDuke596 Supporting Member of TMP17 Dec 2016 10:17 a.m. PST

British Grenadier.

huron725 Supporting Member of TMP17 Dec 2016 11:16 a.m. PST

I like Muskets and Tomahawks.

BelgianRay17 Dec 2016 2:13 p.m. PST

Samurai Elb, I am a member of TSOA and live in Antwerp, thank you , but not interested in hex games.

Kusharu : sorry but you seem to be some piece of work. If you find my question difficult I wonder what I should classifiy yours, but I will humour you and give it a try :
1- Medium to Big scale encounters
2- Big table if needed, no size restriction
3- Forces : historical size
4- Rules style : WAB
5- multy-player
6- Command friction : not important
7- Game time : not to take in account
8- etc. : just ask

Furthemore I thank you very much for your Sharp Practice 2 point of view but that is skirmish in my book, and allready stated that this was not goal.

BelgianRay17 Dec 2016 2:27 p.m. PST

I am very obliged for all of your recommendations, I really am. I'm from Europe and therefore not that familiar with American history (well…).
So the intelligent thing to do is go through :

Age of Reason (should hav bought is for many other reasons allready), BG, Featherstone's Wargames, All the King's men, Guns of liberty, Light Bobs, 1776 and Donnybrook.

I must state by experience that I do like Muskets and Tomahawks but only for skirmish. Same goes for Brother against Brother, excellent rules for minor engagements (100 figs aside for ex).

pilum4017 Dec 2016 6:36 p.m. PST

All the King's Men. Not skirmish, figures get taken off, easy to learn, fun to play, the damned rules are FREE. We played a 54mm game today. Here's a link to a gallery. If you don't like this, Sharp Practice 2 is my second choice for 54s. It's more difficult to teach but has more "beef" to it. Play whatever you want….
link

Personal logo Yellow Admiral Supporting Member of TMP18 Dec 2016 8:22 a.m. PST

I'm from Europe and therefore not that familiar with American history (well…).
In that case, may I also recommend getting a copy of the old Canadian Wargamers Group campaign book/game rules The Whites of Their Eyes. This is a scenario book with a campaign, meant to be played with the rules included in both Rockets Red Glare (War of 1812) and Habitants and Highlanders (French & Indian War). You may or may not want to try the rules, but the real delight of any CWG rulebook is Bruce McFarlane's background information, invariably a good overview written specifically for a wargaming audience about the target period.

Note that all the old CWG rules sold as PDFs on McFarlane's site are scans, so not searchable.

- Ix

Khusrau18 Dec 2016 11:25 a.m. PST

A 'piece of work' ? That's a bit insulting. I only asked for further information that might help point you in the right direction. I have two sets of AWI miniatures – one for big battles, for which I will use British Grenadier and 20mm plastic figs, and one for smaller scale actions for which I will use 28mm and SP2.

Joes Shop Supporting Member of TMP18 Dec 2016 6:19 p.m. PST

Another vote for All The Kings Men.

frostydog18 Dec 2016 6:38 p.m. PST

WRG 1685-1845 an oldy but still a good rule set if you follow the sequence of play.

saltflats192918 Dec 2016 10:36 p.m. PST

Flames of War

Ironwolf20 Dec 2016 2:35 a.m. PST

American War of Independence link

cturnitsa27 Mar 2017 12:28 p.m. PST

I like the following . . .

Guns of Liberty
British Grenadier
Frederick the Great (old FGU published set)
Tac-50 (either 'Valeur et Discipline', or 'Mitre, Mustache & Musket')

In no particular order. The last two are probably least favorite, because they rely on order writing, and are harder to do solitaire.

spontoon28 Mar 2017 9:20 a.m. PST

Got to agree with Frostydog. WRG Rules, Rool!

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