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"How to design miniatures modules in VASSAL" Topic


5 Posts

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Action Log

07 Jan 2017 8:51 p.m. PST
by Editor in Chief Bill

  • Removed from Computer Moderated Rules board
  • Crossposted to VASSAL board


394 hits since 15 Dec 2016
©1994-2017 Bill Armintrout
Comments or corrections?

gbowen15 Dec 2016 6:46 a.m. PST

I have written up a guide to setting up miniatures games in VASSAL.
link
This is based on my own 'not Bolt Action' module but the principles will work for any game that moves miniatures on a map. It is not an authoritative guide but is easier going than the full VASSAL design manual

Todd63615 Dec 2016 8:27 a.m. PST

Thanks. Very easy to understand instructions. Is the "Not Bolt Action" module available anywhere?

gbowen15 Dec 2016 8:59 a.m. PST

There is a link at the top of the post and now here
link

Dynaman878915 Dec 2016 12:12 p.m. PST

Another couple alternatives are MapTools, which allows dragging and dropping image files right onto the game surface, no need for everyone to have a copy of a module in order to play – just the host needs them. It does not handle cards as easily but there is a script that allows it.

Roll20 (the website) also does a good job. Once again you can just drag and drop files onto the game surface, it also handles cards more easily, only negative with that is no real method of handling hidden units. The GM can hide things but then no player can see them.

JSchutt16 Dec 2016 4:25 a.m. PST

Big fan of Vassal and was compelled to build a Dragon Pass module years ago. Still waiting for it to go 3D which would be the "cat's meow!"

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