Help support TMP


"Command and Colors Napoleonic on the table top" Topic


8 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember that some of our members are children, and act appropriately.

For more information, see the TMP FAQ.


Back to the Napoleonic Discussion Message Board


Areas of Interest

Napoleonic

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Napoleon's Battles


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

The Amazing Worlds of Grenadier

The fascinating history of one of the hobby's major manufacturers.


Featured Workbench Article

Thunderbolt Mountain Highlander

dampfpanzerwagon Fezian paints a Napoleonic caricature.


Featured Profile Article


Featured Book Review


1,830 hits since 12 Dec 2016
©1994-2024 Bill Armintrout
Comments or corrections?

tshryock12 Dec 2016 7:36 p.m. PST

This was an attempt at translating Command and Colors:Napoleonic to the table top sans hexes. Be curious to hear other ideas or from others who have done this.

link

Dale Hurtt12 Dec 2016 8:30 p.m. PST

The rules "About Bonaparte" – sold by Caliver Books – is basically Command & Colors: Napoleonics without hexes or squares.

Your board looks great, by the way!

keithbarker13 Dec 2016 9:03 a.m. PST

I have done Commands & Colors on the tabletop with 6mm miniatures but not sans hexes.

I use Kallistra hexes but have also seen it done on a "normal" table where the hexes were marked out with what looked like a dot from a felt tipped pen.

Here you can see some of my Peninsular War and 100days battles…

keithswargames.blogspot.se

keithbarker13 Dec 2016 9:25 a.m. PST

I read your blog, interesting!

You write "Formations: I had the French in column and the Russians in line. On the miniatures board, this means the French units are 2 inches wide while the Russians were 4. This allowed the French to pack more units in a given space". I don't think this is historically correct, because columns generally advanced with enough space between them so they could deploy.

We use our own house rules for facing…

Units should be placed in the hex so as to face a vertex of the hex (one of the points). The front two sides of the hex are then the unit's front-facing, the back two its rear facing and the side two its flank facing. The units facing can affect how the unit may move, retreat or battle.

Infantry in square or built-up area and Light infantry type units in forest, sand quarry or marsh are the exception to this; all hex sides are front facing.

Artillery may only fire though its front facing and infantry only through its front or flank.

A unit may change facing as a part of movement. It may change facing within its hex or upon entering another hex. Cavalry moving to battle in melee may change facing in the initial hex by one hex side, but no more during movement.

Infantry coming out of square may choose their new facing. Units may not change facing when retreating.

And have you looked at the Generals, Marshals & Tacticians expansion, that has some interesting cards!

AICUSV13 Dec 2016 2:30 p.m. PST

The biggest issue we have is figuring out how to handle multi player games. As of now we divide each force into three divisions and name them right division, center division, left division. This allows up to 4 players per side (3 division commanders and an army commander).
What I would like is a way that allowed each player to do something each turn, but still maintain the limitations that the cards impose on the number of units moving. We have played without the cards, it was fun and quick, but the cards prevent a superior force from overwhelming his opponent.
We thought about subdividing the zones so each had a L-C-R, and the give each commander their own cards. But the mechanics of this just seemed to confusing.

BTW-The table we play on is 2 C&C boards x 2 C&C boards. All our games are Epic or Break throughs.

Clays Russians13 Dec 2016 2:57 p.m. PST

AICUSV, do you have the tactician and generals deck from the 5th supplement? It facilitates this quite well…….. And the epic box is literally just around the corner, with rules now on line.

45thdiv13 Dec 2016 6:13 p.m. PST

When Battlecry first came out I picked up a lot of extra sets when the Wizards of the coast store closed.

I build a deck for each section on each side. I only put right flank cards in the right flank deck as well as one of the special cards on each deck. This ended up yo a 18 card deck per player. They start the game with a 3 card hand and draw one card at the end of their turn. We allow all of the players on one side to play a card then swithch to the other side.

It plays well and 6 of us can get 2 or 3 games in during a 5 hour session.

Weasel17 Jan 2017 12:45 a.m. PST

Just got this game in the mail today and while I adore the wooden blocks, I can't shake the feel it's crying out for some 2mm infantry.

Sorry - only verified members can post on the forums.