Help support TMP


"Maybe a stupid question about WoG Altitude levels" Topic


5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.


Back to the Biplanes Message Board



425 hits since 11 Dec 2016
©1994-2017 Bill Armintrout
Comments or corrections?

Personal logo McLaddie Supporting Member of TMP11 Dec 2016 7:35 p.m. PST

The WoG rule book states repeatedly that no WWI airplane can be higher than Altitude 4 [pages 13, 14, 15 and 19] And climb rates are based on the number of climb counters needed to go up one level. Fine…

However, on the Climb Rate and Maximum Altitude Table on page 14, the maximum aircraft altitude ranges from 7 to 15. For example, a Nieuport 16 has a climb rate of 2 and a maximum altitude of 12 or the Fokker D. VII has a climb rate of 2 and an altitude of 15.

If the climb rate from one altitude to the next requires only 2 climb counters for those two planes, then what does the 12 and 15 represent. If there are only 4 altitude levels, then climb rates multiplied by 4 levels does not add up to the altitude level maximum for most all the planes listed.

I am not following this at all and can find nothing to explain it on the TMP or Aerodrome forums. It's making me doubt myself. What is the explanation???

BeneathALeadMountain12 Dec 2016 6:15 a.m. PST

If you look in the 'Movement' optional rules on page 19, bottom left is a heading 'Flying higher' (advanced rule with three red medals) that basically removes the 4 peg height restriction and follows the table you mentioned for maximum operational height.

Hope this helps,

BALM

Personal logo McLaddie Supporting Member of TMP12 Dec 2016 8:40 a.m. PST

BALM:

Thank You! Silly me. I restricted my rules search to 'altitude.'

BeneathALeadMountain12 Dec 2016 4:50 p.m. PST

Not a problem – if I could have back all the time I've spent searching hopelessly through wargames rulebooks………. If you haven't already joined I can recomend the wings aerodrome; very helpful and welcoming bunch.
If you're playing with altitude recently I have been giving all pilots who aren't representing completely green rookies the 'height control' ace skill to allow them to keep any or all climb counters when diving or overdiving (as it seems a more reasonable level of control). I also don't give a climb counter when performing an immelman (as in real life it would have returned the pilot to the same height it was initiated from).

Hope you enjoy the game,
BALM

Personal logo McLaddie Supporting Member of TMP12 Dec 2016 5:42 p.m. PST

I have joined the aerodrome, Thanks. I got some cheap pen 'magnetic pick up antennas for $1.50 USD each. It is an easy thing to cut them so they fit nicely on the stands. [Which I have weighted with washers underneath [white underneath]

I have also cut notches ion both sides of the stands in the middle so they are far easier to pick up.

Sorry - only verified members can post on the forums.