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"Best Ruleset for an ACW Tournament?" Topic


26 Posts

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Action Log

22 Jun 2017 1:04 p.m. PST
by Editor in Chief Bill

  • Removed from TMP Poll Suggestions board


944 hits since 5 Dec 2016
©1994-2017 Bill Armintrout
Comments or corrections?

Personal logo Editor in Chief Bill The Editor of TMP Fezian05 Dec 2016 1:58 p.m. PST

Which ruleset would you recommend for use in an American Civil War miniature gaming tournament?

Frederick Supporting Member of TMP05 Dec 2016 2:31 p.m. PST

I myself like Fire & Fury but that might be just me

Johnny Reb in its various incantations has been used by some folks I know for tournament play – has been a while since I gamed it

Who asked this joker05 Dec 2016 2:42 p.m. PST

There is a such thing as an ACW tournament?

Trajanus05 Dec 2016 4:45 p.m. PST

I would have thought "Longstreet" would be ideal for tournament play.

Personal logo etotheipi Sponsoring Member of TMP05 Dec 2016 5:10 p.m. PST

There is a such thing as an ACW tournament?

There was that one, back in the day. I forget who won …

vicmagpa105 Dec 2016 5:45 p.m. PST

wait a minute guys. Check out Black Powder "Glory Alleluia" set of rules. They could be tournament minded.

Personal logo Editor in Chief Bill The Editor of TMP Fezian05 Dec 2016 5:53 p.m. PST

Seems like ACW would be perfect for a tournament.

Leadjunky05 Dec 2016 5:56 p.m. PST

Why would you want to spoil a good historical game?

Wargamer Blue05 Dec 2016 6:08 p.m. PST

Civil War Battles from Peter Pig

JSchutt05 Dec 2016 6:12 p.m. PST

I'm thinking it would be a bad idea unless it was some kind of single player DB-ACW rules set….which must have been someone's experimental project by now. Much more likely to run across Big Foot playing Seekrieg than an ACW tournament.

Ed von HesseFedora05 Dec 2016 6:13 p.m. PST

Battle Cry

Personal logo miniMo Supporting Member of TMP05 Dec 2016 6:17 p.m. PST

DBA-HX (Humberside Extensions), or a specific Hordes of the Things variant would work well.

Grignotage05 Dec 2016 7:25 p.m. PST

I think Longstreet or Black Powder would be ideal.

cabin4clw05 Dec 2016 8:44 p.m. PST

Mr. Lincoln's War would be ideal. In the rules there are instructions on how to have tournament games.

Personal logo Extra Crispy Sponsoring Member of TMP06 Dec 2016 8:04 a.m. PST

Any rules the players already know.

CorpCommander06 Dec 2016 8:57 a.m. PST

Tournaments need rules that are specifically set to produce a binary result in 60 minutes or less. Almost no dedicated ACW rules will do that. I agree with miniMo, you need a DBA like game to do a tournament. Here is one specifically for ACW.

PDF link

cwbuff06 Dec 2016 9:07 a.m. PST

Not sure it really matters as long as players are familiar with the rule set. Ran one using JRIII and it worked well. Designed to play in a four-hour block and resolution was reached well before that.

Dave Gamer06 Dec 2016 9:39 a.m. PST

Corp Commander wrote:

Tournaments need rules that are specifically set to produce a binary result in 60 minutes or less.

How do you figure? Warhammer Ancient Battles (WAB) was a popular tournament ruleset and took at least 2 hours to come to a decision. Flames of War is a very popular WWII tournament ruleset normally with 2 hours allotted per game. At the upcoming Siege of Augusta convention there will be a Kings of War tournament – 2 hours per round, 5 rounds (3 on Saturday, 2 on Sunday) ( link ). I think DBM also took around 2 hours as well….

CATenWolde06 Dec 2016 9:53 a.m. PST

I can't think of any rules that would work in the typical DBx type of fast-turnaround tournament format. Most good sets are too slow (relatively) or assume larger games, and more recent games are simply too random.

If I had to pick, I would run Volley and Bayonet.

martin goddard Sponsoring Member of TMP06 Dec 2016 11:50 a.m. PST

Yes I took part in a Peter Pig "civil war battles". 2 divisions a side. 2 hour games. the games cretae their own scenario each time as there is a pre game scenario generator. Great fun!! I used early confederates with a fair few muskets, no cavalry and poor artillery.


martin

grtbrt Inactive Member06 Dec 2016 9:03 p.m. PST

I would say Fire and Fury – It was used in the ACW tournaments that I was in .
Corps Commander :Why only 60 minutes for a tournament ?
I actually am just wondering ?
I have never seen a gaming tournament with games that only were 60 minutes each round . ok I did forget Heroclix MechWarrior -45 minute rounds. Lead to a lot of stalling for time .

kevin smoot Inactive Member06 Dec 2016 9:40 p.m. PST

Rank & File by Crusader is a good set. The rules are written specifically for conventions and about a division or so per side can be done in around 2 hrs

True Grit12 Dec 2016 8:41 a.m. PST

Check out 'DBACW' on youtube it shows a battle of Gettysburg where one unit represents about 900men. normally DBACW is 1 unit = 450 men approx

Queen Catherine20 Dec 2016 8:41 p.m. PST

My vote would be a modified version of OHW, with terrain pre-set up for several challenging scenarios. The rules take minutes to learn but a while to figure out how best to play, and each scenario is like a new gift. you can also reward players for playing more than once, which encourages cooperation. One variant I know is here and what the heck, it is free:
link


My second choice would be Simplicity in Practice, again, with some simple modifications for ACW. I know some people tinkering with them, and they've some nice additions to the OHW concept, especially the charge design which is outstanding, I think. I'll see if I can get someone to post them or something, but they may still be futzing with them.

138SquadronRAF Supporting Member of TMP21 Dec 2016 2:16 p.m. PST

Well "Rifle Wars vol. 1" by War Artisan is explicitly NOT suitable for tournaments. And I LOVE if for that.

EJNashIII24 Dec 2016 10:31 p.m. PST

ugh, why would someone do an ACW tournament? Frankly, I like ACW games because such things as tournaments don't exist.

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