As you approach the village, sleepy farmers in the fields watch you with feigned disinterest.
A decaying palisade surrounds part of the village but it's long since outgrown those meager defences. Some distance away in the market place, the couple of local peddlers are hawking their wares to travellers from the King's Road.
And as you look across the open fields, you could have sworn you saw something moving in the gloom out by the old ruins. Probably just your imagination though.
* * * * *
Classic adventure gaming often revolves around a central location to which the adventurers can return and rest between expeditions.
The Village Generator will help you set up an interesting location with its own NPC's, looming threats and a place in the world.
The random tables include will provide the following detail:
*Broad layout.
*Notable sights.
*Economic activity and sources of income.
*Recent historical events.
*Available defences.
*NPC's of note with disposition and peculiarities.
*Nearby threats with nature and levels of danger.
*Whether any dungeons are nearby.
*Tavern events.
*Village events.
*Enemy moves if a threat to the village is left unattended.
Notes are included on how to handle NPC's and village militia in the Dungeon Scum rules but the random tables are usable with any fantasy game, miniatures or role playing based.
* * * * *
This supplement is intended to help stimulate adventure ideas and act as an aid to a GM looking for a little inspiration.
It is NOT a complete ready-to-play adventure module.
Available now for the cost of an okay coffee.
link