
"Calivers versus Muskets" Topic
4 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please do not post offers to buy and sell on the main forum.
For more information, see the TMP FAQ.
Back to the Renaissance Discussion Message Board Back to the English Civil War Message Board
Areas of InterestRenaissance
Featured Hobby News Article
Featured Link
Top-Rated Ruleset
Featured Workbench Article Dervel returns from Mexico with a new vision for making palm trees from scratch.
Featured Profile Article
Featured Book Review
|
| Timbo W | 15 Nov 2016 8:48 a.m. PST |
Hi all, I was perusing the Ormonde manuscripts and found out that several Irish Confederate infantry regiments had a mixture of calivers and muskets as late as 1649. How would you represent calivers in typical ECW rules? Perhaps fire as muskets but no long range fire? Perhaps a '-1' at all ranges? Just a '-1' at long range? What do you think? |
| The Beast Rampant | 15 Nov 2016 10:45 a.m. PST |
I'd do both A and B- no long range, one bracket down in effectiveness. |
| Guillaume deGuy | 15 Nov 2016 10:57 a.m. PST |
Using Impetus:Baroque, I treat calivers as arquebus – slightly more then one step down in range and hit probability. |
| Oh Bugger | 15 Nov 2016 3:49 p.m. PST |
Calivers can fire 3 times to the Musket's 1 or two iirc. The latter has a longer range and greater impact. We did this one a while ago with some well informed contributions. For gaming purposes with mixed Musket and Caliver armed units I might just go with -1 at long range. The rationale being the denser fire of the Caliver offsets its weaker impact. |
|