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"Calivers versus Muskets" Topic

4 Posts

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Comments or corrections?

Timbo W15 Nov 2016 9:48 a.m. PST

Hi all, I was perusing the Ormonde manuscripts and found out that several Irish Confederate infantry regiments had a mixture of calivers and muskets as late as 1649.

How would you represent calivers in typical ECW rules?

Perhaps fire as muskets but no long range fire?
Perhaps a '-1' at all ranges?
Just a '-1' at long range?

What do you think?

The Beast Rampant15 Nov 2016 11:45 a.m. PST

I'd do both A and B- no long range, one bracket down in effectiveness.

Guillaume deGuy Supporting Member of TMP15 Nov 2016 11:57 a.m. PST

Using Impetus:Baroque, I treat calivers as arquebus – slightly more then one step down in range and hit probability.

Oh Bugger Inactive Member15 Nov 2016 4:49 p.m. PST

Calivers can fire 3 times to the Musket's 1 or two iirc. The latter has a longer range and greater impact. We did this one a while ago with some well informed contributions.

For gaming purposes with mixed Musket and Caliver armed units I might just go with -1 at long range. The rationale being the denser fire of the Caliver offsets its weaker impact.

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