"Calivers versus Muskets" Topic
4 Posts
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Timbo W | 15 Nov 2016 9:48 a.m. PST |
Hi all, I was perusing the Ormonde manuscripts and found out that several Irish Confederate infantry regiments had a mixture of calivers and muskets as late as 1649. How would you represent calivers in typical ECW rules? Perhaps fire as muskets but no long range fire? Perhaps a '-1' at all ranges? Just a '-1' at long range? What do you think? |
The Beast Rampant | 15 Nov 2016 11:45 a.m. PST |
I'd do both A and B- no long range, one bracket down in effectiveness. |
Guillaume deGuy | 15 Nov 2016 11:57 a.m. PST |
Using Impetus:Baroque, I treat calivers as arquebus – slightly more then one step down in range and hit probability. |
Oh Bugger | 15 Nov 2016 4:49 p.m. PST |
Calivers can fire 3 times to the Musket's 1 or two iirc. The latter has a longer range and greater impact. We did this one a while ago with some well informed contributions. For gaming purposes with mixed Musket and Caliver armed units I might just go with -1 at long range. The rationale being the denser fire of the Caliver offsets its weaker impact. |
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