"Arab Israeli Wars 1967: Fate of Nations/Team Yankee" Topic
8 Posts
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Tango01 | 11 Nov 2016 12:42 p.m. PST |
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Chuckaroobob | 12 Nov 2016 9:32 a.m. PST |
Cold War in 20mm!! More power to ya! |
Tango01 | 12 Nov 2016 10:51 a.m. PST |
Glad you like it my friend!. (smile) Amicalement Armand
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Visceral Impact Studios | 13 Nov 2016 8:58 a.m. PST |
The tanks look wonderful as does the terrain. But as a gamer the tabletop situation leaves me cold. I've played too many of those scenarios which are really, really boring. Take a close look at the tabletop tactical situation. As a gamer your decision is: A. sit still B. go forward In many ways there's no need for a human to participate. And this is NOT always a function of the rules. While point system relative to table size can cause overly high troop density, GMs and scenario designers can cause the same problem. Reduce the forces on that table top to 1 platoon vs 1 platoon and suddenly the tactical decision making becomes a little more interesting. Each hill and each move and each shot and each casualty becomes important. What's shown is really a die rolling contest in which the game's meta is far more important than a player's tactical decisions since the decisions are literally linear. |
Charlie 12 | 13 Nov 2016 1:47 p.m. PST |
Too true Vis. With that many vehicles on that small of real estate, it really does devolve into a die rolling contest. Little or no opportunity for tactical finesse at all. Granted, there have been real life cases where "hey diddle-diddle, straight up the middle" was the only tactic used (or possible). But for games, I generally try to avoid those. |
Tango01 | 13 Nov 2016 3:23 p.m. PST |
Good point. Amicalement Armand
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David in Coffs | 18 Nov 2016 1:09 p.m. PST |
Very nice models, it is difficult for desert games, but the more terrain the bigger the table. Terrain like the "wash board" – a series of gullies can give covered approaches and then there is smoke missions/generators. |
Part time gamer | 11 Dec 2016 10:27 a.m. PST |
Love the models, never thought of going beyond 15mm for armor, they look Great! As to the terrain issue. Good point, but I think it kind of reflects the real issue of.. 'Well, heres what we got." when fighting in that area of the world. Im sure Rommel felt the same at times working his way across parts of Africa where the only 'effective concealement', was the closest sand dune and the worst obsticle was the soft sand, where the tanks became bogged down all together. Armor in the Desert is like hiding an elephant behind a palm tree. |
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