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"Hail of Fire: Ping Dice" Topic


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1,081 hits since 9 Nov 2016
©1994-2024 Bill Armintrout
Comments or corrections?

Dale Hurtt09 Nov 2016 3:18 p.m. PST

From the rules:

"When Firing at Armored Teams, allocate hits … then compare the Anti-Tank (AT) rating of the weapon with the Armor Rating (AR) of the Vehicle Team. For each point of AT that is less than or equal to the target's AR, a "Ping!" Die is rolled."

It then shows a Ping! Table which on a '6' provides a result.

So, looking at the example stats in the rules, a Stuart has an AT of '2' and a Tiger I has a (front) armor of '3'. 3 – 2 = 1 die rolled, giving the Stuart 1/6th chance of getting a good result.

A Sherman has an AT of '3'. Shooting at the same Tiger I frontally, the Sherman gets 3 – 3 = 0 dice to roll, or no chance of getting a results.

Even if you change the target to, say a Tiger II, with presumably a '4' frontal armor, the Stuart gets 4 – 2 = 2 dice, resulting in 2 chances to roll a '6', and thus a greater chance of obtaining a result against a heavier vehicle, while the Sherman now gets 4 – 3 = 1 die. So not only is the Stuart's chance of getting a result greater than the Shermans (when both are shooting at targets with higher Armor values than their AT), but both have a greater chance when shooting at ever higher Armor values?

Clearly I have to be reading something wrong here. I was told by someone on another thread that I was getting it wrong. Can someone point to me exactly where in the rules?

Thanks in advance,

Dale

RetroBoom09 Nov 2016 3:54 p.m. PST

Hi Dale! To clarify, you always roll a number dice equal to the AT of the weapon. You don't subtract. I think maybe it's the distinction between "each point that is less" rather than "for each point less than." So we're looking at the actual points themselves rather than the DIFFERENCE.

So the Stuart has AT 2 and the Tiger has front armor 3. For each point less than or equal to 3, you roll Ping dice. The Stuart rolls 2 Ping dice, and no Pen dice. If the Stuart had instead hit the front of a PzIV (front armor 1) then it would roll one Ping die (for each point less than and equal to) and one Pen die, for having one point of AT in excess of armor.

SO you always roll a number of dice equal to the AT of the weapon. How many Pen and Ping depend on the armor of the target.

Let me know if that helps!

Dale Hurtt09 Nov 2016 4:03 p.m. PST

Okay, so my feedback is that this section needs to be rewritten. When you say to me "for each point of AT that is less than or equal to the target's AR" you are saying determine the number of points that are less.

Perhaps: "If your AT is less than or equal to the target's AR, you roll a number of Ping! dice equal to your AT." Same when talking about the Penetration dice, by the way. When you refer to "each point pf AT that exceeds" it is suggesting that you find the difference.

Now that I understand the intent clearly, it makes for a more logical result.

By the way, does it take an order to move or fire with the Company Command team, or is that free?

RetroBoom09 Nov 2016 4:12 p.m. PST

Thanks, Dale! I'm going to figure out how to re-write it tonight, since you're the second person to call me on it. Appreciated.

While Company Command teams don't get to activate for free, they can activate with any other unit.

RetroBoom09 Nov 2016 4:20 p.m. PST

Does this make sense?: "…roll a number of dice equal to the Anti-Tank (AT) of the firing weapon. For each point of AT that is lower or equal to the Armor Rating (AR) of the target Vehicle, a "Ping" die is rolled. For each point of AT that that is higher that the target's AR, a Penetration (Pen) die is rolled."

Dale Hurtt09 Nov 2016 6:12 p.m. PST

You will roll as many dice as you have AT. Roll the number of dice up to the target's armor rating on the Ping! table while rolling the remainder on the Penatration table.

Example 1: A Stuart has an AT 2 and the Tiger has a front armor of 3. The Stuart will roll two dice and both will check their results against the Ping! table.

Example #2: A Sherman has an AT of 3 and fires against the front armor of a PzIV, which is a 1. The Sherman will roll 3 dice, checking one against the Ping! table and the remaining two against the Penetration table. You must indicate before rolling which die will be rolled against which table.

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