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"Wargaming Wilson's Creek" Topic


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29 Oct 2016 10:20 p.m. PST
by Editor in Chief Bill

  • Changed title from "Wargamming Wilson's Creek." to "Wargaming Wilson's Creek"

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Keithandor29 Oct 2016 10:00 p.m. PST

I have been designing a scenario for Wilson's creek.
Using the Historical order of battle and allowing some sort of surprise attack from Sigel and so on.
The plan was doomed , the confederates had the numbers to hold and then drive back the union.

Has anyone played out this battle , how do you give the Union a chance , what victory conditions can the Union have to actually have a chance of victory ?

Perhaps hold bloody hill , but the Confederates have enough troops to really make a decent counter attack.

Any thoughts.
I'm kind of looking forward to playing it out , but I don't hold much hope for the Union in this one.

timurilank29 Oct 2016 11:48 p.m. PST

I played this scenario using two boards for the northern and southern sections of the battlefield.
In this way it will soon become apparent the difficulty of coordinating the Federal assaults.
When the Southern troops overcome their initial panic they can push the Federal troops back.

Changing Sigel's part to a flank attack in place of an encirclement would improve the communication between the two commands and possibly turn the panic into a rout.

12 August 2014 – Maps and OB.
link
13 August 2014 – Wilson's Creek
link
14 August 2014 – Wilson's Creek, mid-morning
link

Cheers,

Keithandor30 Oct 2016 4:32 a.m. PST

Ok thanks I will have a look.

CATenWolde30 Oct 2016 5:32 a.m. PST

When I hosted a game of Wilson's Creek I did two things to make it a more even match: 1) give Sigel more freedom to decide where to come in and when, using hidden deployment and movement until committed, and 2) use some sort of panic/confusion system for the CSA troops in the camp, that has the potential to confuse, weaken, and even panic whole units.

It still ended up a CSA victory, but a very bloody one, especially with their weakness in weaponry. Don't underestimate the weakness of many of the CSA units, regardless of their paper numbers.

Cheers,

Christopher

Grelber30 Oct 2016 7:27 a.m. PST

I visited Wilson's Creek years ago, and remember being struck by the short distance between the line along which the Confederates stopped Lyon's advance and the high water mark of Sigel's attack. Once somebody realizes the guy next to him just got shot in the back, there is great opportunity for panic on the Confederate side.

Grelber

HMS Exeter30 Oct 2016 12:57 p.m. PST

I've always wanted to game this battle, and I've given the scenario a fair bit of thought. I got hooked playing the SPI game.

A Union victory requires the Confederate force to be so badly torn up that it is obliged to retire back into Arkansas, leaving Lyons the saviour of Union leaning Springfield.

I would have the CSA force commander deploy his army however he likes so long as there are a minimum number of Brigades encamped east vs west of Wilson's Creek and north versus south of Schuyler Creek. All CSA units are encamped and must form before they can do anything. The CSA cp must be near the confluence of Schuyler Creek and Wilson's Creek.

The Union commander may split his Brigades as he pleases and may enter at the 3 historic places, plus straight down Telegraph Road.

For the Union to win, they have to hit the outlying Brigades hard enough to roll them into adjacent unformed units, in hopes of generating a cascade collapse. Obviously, they can't disperse too much or lack the strength to overrun a section. Obviously if they hyper concentrate, they will leave the Confederates with too large a force unfought. The real trick for the Union is finding a way to carry their attack across either of the creeks to continue their attack or effect a link up.

Special rules:. The CSA cp should be especially hard to activate. As it happened, the site they chose was in an acoustic shadow. They could not hear anything, even cannon fire, coming from the action to their north.

Any gray clad (either side) unit may opt to have or forego a unit color. If they have one their unit gains cohesion, but are readily identifiable on the field. If they opt to pass on a color, they run the risk their companies may get separated, but they gain the benefit that enemy troops may mistake them for friendlies.

Both CSA units have to be equally hobbled. McCulloch and Price had little use for one another. If you cripple McCulloch but leave Price intact, he'd press on even if he had to do it alone. If McCulloch smelled blood he'd scrape off a crippled Price, as far as Springfield, but likely no farther. Never,ever, torque off a Texas Ranger.

Just some notions.

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