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"Bladestorm Second Edition Released" Topic


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DragonReborn16 Oct 2016 7:56 a.m. PST

Good news fellow painters, gamers and miniature enthusiasts. We finally tied all loose ends together and released Bladestorm Second Edition this weekend.

From 1990 until today, this is indeed a 25th anniversary update (well, +1). Instead of letting the setting have control over the rules, we decided to turn the spotlight over to the miniatures and the stories they have to tell. Quite early on, we took the 1st edition rulesbook apart and started work on an Excel based calculator tool. This, together with some scratch made forms would produce playable combatants with Bladestorm rules. The mechanics are fast and intuitive. Every weapon has an attack value (usually some 6 and 10 sided dice) and does some damage when it hits (read the highest or lowest dice results). All you have to do is roll higher than the target's defense.

This easy approach has been and continues to be the basis of Bladestorm rules. Everything else is topping.

One might ask: why go through such an ordeal to release an update when the game already exists? The answer is easy. 1st edition was sort of rushed when it was released back in 1990. If you look closely at the latter chapters, especially the generation of forces for the game, you find lots of type errors, wrong stats and simply missing information. Worst of all, battle values (total point costs) were introduced but applied nowhere in the entire material, nothing! Now if you wish to include any kind of balance for plays or introduce a concept for advancement and challenges, you need battle values.

This is one of the strong points that you will find with the new release. The streamlined creation of forces takes center stage this time and is supported throughout the entire rulesbook:
- The combatant calculator lets you create a playable combatant, unit or vehicle plus it's value
- There are predefined summoning charts to allow quick summoning of entities plus their values. No math necessary in game unless you wish to create the summoned creature yourself.
- More than 80 mercenaries all with stats and values in the Campaign Rules, so you can harvest experience points from them ;-)
- 14 predefined archetype heroes (one for each profession), also complete with stats and battle values.

Now we do have these really cool miniatures that we want to call heroes. Those that stand out from the regular crop. 1st edition didn't give any further details on what really sets heroes apart from other combatants. This is where the new edition also plays a major strength. You can now assign a profession to a regular combatant to create a hero. A profession usually has two benefits and a penalty. Most importantly, each profession consists of four skills that sort of identify strong points of a miniature and the character it depicts. A fighter for example has "1-Handed Weapons", "Blocking", "Polearms" and the "Fighter Specials". These four skills each consist of four passive and four active ranks. The more ranks you add to the fighter, the better he gets and the more funny stuff he can do outside the regular rules. This goes on for all 14 professions we included in the game. If that isn't enough, you can remix them to create new professions that resemble your style of play. Over all, there are 26 skills to choose from.

When I said "add to the fighter", I am referring to a simple experience system. Now that we have Total Point Costs (battle values) for each entity on the table, we can start counting our successes by adding the TPC of slain opponents. This is especially nice when playing any kind of campaign game, be it competitive or an adventure path. After an encounter all experience is distributed between one player's combatants. A fraction is turned into development points (the calculator does that for you). Spend it all or save it for later. It is a level-less system that lets you gradually improve any combatant of the game.

I know there are countless systems out there and there is no time to get into all of them. So in order to make it easier and quicker to decide if Bladestorm is something you might like, we opted to make all material except the rulesbook free items. Together with the Quick-Start Rules, the calculator and the templates you can already setup encounters. The 14 archetype heroes can also be played out-of-the-box.

If you check it out and have any questions, I am looking forward to help out.

Best wishes
Sebastian

MX Bladestorm Dev
bladestorm.mx

mrwigglesworth16 Oct 2016 11:40 a.m. PST

The PDF should come with the option to print without all the page background. It will chew up ink cartridges. I was looking at it today. How about a print on demand version?

DragonReborn16 Oct 2016 1:09 p.m. PST

Unfortunately, the pdf is not going to change. The print on demand version however, is already in preparation. The source files for the pdf have been built on templates provided by drivethrurpg to allow digital publication.

Before setting up title, we would like to see if there are any reports of typos or other errors. There is a dedicated errata thread up at the new Bladestorm homepage:

link

Btw, I'm also looking forward to the printed book ;-)

Personal logo Editor in Chief Bill The Editor of TMP Fezian16 Oct 2016 5:24 p.m. PST

Link not working…

Sorry, but there are currently no threads in this forum with the specified date and time limiting options.

DragonReborn16 Oct 2016 10:09 p.m. PST

The provided link takes you directly into the product errata thread and there are currently no errors to our knowledge. Every registered member can create new threads. To get started, I have created a thread for the new rulesbook. This link here will take you to the top level:


link

Brother Jim17 Oct 2016 9:33 a.m. PST

I can't afford the new book right now, but it's now on my Wishlist. There are two new free products that go along with the rulebook.
The Bladestorm Archetype Picturecards and the Bladestorm Profession Cards.
link
link

Landorl17 Oct 2016 10:31 a.m. PST

Are there any changes in the games mechanics from the original version? (Other than the characters which sounds good)

DragonReborn17 Oct 2016 11:44 p.m. PST

I take it you are referring to dice rolls and in game actions? We believe the core mechanics of Bladestorm to be sound. That's why we decided against any changes to them. We did some streamlining though and – aside from TPC and the profession system – added new optional rules for FUMBLES!

As an experienced player, you would recognize these changes:
- There are new rules for partial cover. You can now make better use of tabletop terrain.
- Single ranged combatants may move up to 1/4 of their Movement Rate and still fire their weapons. This allows you to hide behind/near tabletop terrain and place your shots.
- There are new maneuvers for single combatants and units (search, jump, use item, pick lock).
- Musicians can use their instruments to play battle hymns. The mechanics are similar to spells with the exception that Songs and War Sounds don't use Power Points but need some time in between performances to recover (think of the horn blower to be out of breath).
- Optionally, every action your miniatures attempt may result in a fumble. That applies for melee, ranged, maneuvers, spell users and musicians.

These changes together with the profession system (and the extra skills for heroes) allow a more RPGish experience during skirmish fights. Altogether the Second Edition is backwards compatible with First Edition.

mrwigglesworth28 Oct 2016 8:56 a.m. PST

Any news on the print version? Looking forward to this.

DragonReborn04 Nov 2016 12:10 p.m. PST

While I never had any problems with local shops, publishing with Lightning Source seems to follow its own rules. Two days ago, the files submitted on October 19th were rejected by the printer. We're in contact with DriveThruRPG to resolve the reason behind the decision.

Working with them will be necessary, since the backend leaves us with what seems to be an error code "TAP-3944", but no explanation what it actually means.

Will post more news as soon as I know what happened.

Der Krieg Geist05 Nov 2016 8:01 p.m. PST

So glad you did not change the basic mechanics of the game as it is one of my top favorite games and I have been recommending it to anyone who would listen, for years. :)

DragonReborn08 Nov 2016 10:40 a.m. PST

We're working to give you a really nice looking argument soon ;-)

Yesterday, we got in touch with the publisher and resolved some issues they had with the files. Thanks to helping hands from the Bladestorm forums and some additional reading, some typos were uncovered and are now fixed in the new files. The files have been submitted and we are in for another round of validation with LS.

As a little goodie for the waiting, I have added a new two-handed weapon. Once the POD-version is available, the PDF as well as the calculator will also be updated to include the Scythe.

Attack: 3D6-3
Damage: Medx2-1
Point Cost: 65

Miniatures wielding this weapon are usually of the nasty type and so is the damage delivered by this brutish instrument. I look forward to the battle reports.

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