"NachtJaeger and SchreckWulfen - Konflict '47. " Topic
4 Posts
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Tango01 | 03 Oct 2016 11:36 a.m. PST |
"Nazi Scientists desperate to gain an edge over the allies, resort to splicing canine and human DNA and create the Schreckwulfen or 'werewolves' … emboldened by the success of this experiment they go on to add bat, alligator and reptile DNA creating the terrifying NachtJaeger… a pseudo-vampiric horror… Gothic horror has come to the battlefields of Europe…"
Main page link Amicalement Armand |
Crazyivanov | 04 Oct 2016 2:04 a.m. PST |
Well, still more practical than the Maus. Like the werewolves, less so the Vampires. |
Tango01 | 04 Oct 2016 10:40 a.m. PST |
Glad you enjoyed them my friend. Amicalement Armand |
Part time gamer | 03 Dec 2016 3:18 a.m. PST |
Crazyivanov Well, still more practical than the Maus. Thats an interesting thought. lol Like the werewolves, less so the Vampires. Same here. And I'd have to say, having these 'very-pseudo' vampires in any game, it seems a 'house' rule (if one does not exist already) causing a chance they would turn and attack the nearest soldier/unit in the area, friend OR foe. After all, I get the impression these creatures are nearly if not impossible to control once turned loose on the battlefield. |
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