Help support TMP


"Void 1.1 question about Xasers" Topic


4 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember not to make new product announcements on the forum. Our advertisers pay for the privilege of making such announcements.

For more information, see the TMP FAQ.


Back to the SF Discussion Message Board


Areas of Interest

Science Fiction

Featured Hobby News Article


Featured Recent Link


Top-Rated Ruleset

A Fistful of Kung Fu


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

32mm Fallout Scientist

A few basic techniques are enough to paint the Institute Scientist.


Featured Profile Article

First Look: Barrage's 28mm Streets & Sidewalks

Personal logo Editor in Chief Bill The Editor of TMP Fezian looks at some new terrain products, which use space age technology!


Featured Movie Review


562 hits since 25 Sep 2016
©1994-2024 Bill Armintrout
Comments or corrections?

Hey You25 Sep 2016 2:43 p.m. PST

Does anyone know which book I might find the most information at Xasers in? I remember that its a 4-barreled device, but I am curious as to any references as to size.

Ref: Xasers are the devices that allow ships to grav shunt to other star systems.

Mardaddy25 Sep 2016 3:16 p.m. PST

There are very few books for VOID 1.1 period, so should not be hard.

There is the old blue-bordered rulebook.
The purple-bordered rulebook.
All five of the faction books (VASA, Junker, Viridian, Syntha, Koralon.)
and the VOID 1.1 Rulebook "Evolution or Extinction" that came with the boxed set (which is the longest, morst recent at 2003 and the last book since they moved over to Urban War as an alterative game system.)

So if you have all those books – you have everything.

Because grav-well shunting was a fluff thing not germane to the player-v-player action on the board, I do recall the generalities, but not any details.

I'd have to dig into all my books to answer concretely.

There may be more details in any of the Urban War offerings, I do not know, the game is designed by the same folks and is the same basic universe.

Hey You25 Sep 2016 3:35 p.m. PST

Thanks Mardaddy. I am slowly thumbing through the fluff. I am working on conversions from the Knight Hawks (KH) game to add a basic space campaign add-on for Void to fit the Void background. I have a basic Knight Hawks costing structure that I think is compatible with Void. I am trying to find a size adjective for the Xasers for comparison, like smaller, larger, huge etc. I just want to abide by the Void fluff as much as possible. KH has a small and a large laser, and just trying to determine if I should put the Xazers in between the two laser sizes or bigger. It's not a deal breaker either way but I was curious if the books might help me.

Mardaddy25 Sep 2016 4:59 p.m. PST

Technically the VOID fluff allowed for shunting between grav wells, these grav wells 90% of the time or more we're not even part of a viable system. Dead stars, dead planets. Colonizers had to use regular drive systems to reach where they would go after shunting.

It's like the grav wells were teleporting you to outside of town (or the middle of nowhere – you do not really know for sure till you get there if you are the first ones), but you still have to drive to get to find a system or something to colonize/explore.

tnjrp25 Sep 2016 10:11 p.m. PST

VOID's stipulation that you can't just shunt through any grav well deep enough because of the electromagnetic interference from stars and the like prevents it is somewhat exotic and at a glance problematic for a more-than-one-star-system setup. Of course it isn't happening in our universe (or at least in our galaxy) and it looks like suitable anomalies are more common there than in our neighborhood (where there is so far none).

Sorry - only verified members can post on the forums.