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"Best multi-player rules?" Topic


14 Posts

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1,308 hits since 24 Sep 2016
©1994-2024 Bill Armintrout
Comments or corrections?

Tom Reed24 Sep 2016 7:37 p.m. PST

I'm looking for a good set of WWll rules that will handle something like 4-8 players. Squad on up.

Northern Monkey24 Sep 2016 7:44 p.m. PST

Big Chain of Command. Once you have Chain of Command, the rules for big games see a free download.

John Thomas824 Sep 2016 9:15 p.m. PST

IABSM for games bigger than a platoon/supports a side.

Martin Rapier25 Sep 2016 1:31 a.m. PST

I have generally found that rules which activate one unit at a time don't scale well for multi player. As the number of players increases, the number with nothing to do increases disproportionately.

So ymmv with IABSM, unless you really crack along with the turns.

Who asked this joker25 Sep 2016 6:21 a.m. PST

What Martin said.

Rich Bliss25 Sep 2016 7:09 a.m. PST

Take a look at Men Under Fire from Test of Battle.

The Tin Dictator25 Sep 2016 7:20 a.m. PST

Rules of Engagement and Rate of Fire both move along pretty well with multiple players. I agree with Martin about staying away from the single-unit activation types of rule sets.

RetroBoom25 Sep 2016 9:37 a.m. PST

Hail of Fire works for multiplayer. Everyone on one side takes their action and then the other side takes theirs, if any choose too. Fast and clean. You need to change how order point are generated though. Make it so 1=1pt, 2/3=2pts, 4/5=3pts, and 6=4pts. All other rules are the same.

And they're free.

sillypoint25 Sep 2016 4:26 p.m. PST

We use Crossfire, each player has a card, when their card is drawn, they have their turn, sometimes, if the next player is on another sector, they can have their turn.
Between turns, we argue about rules, read magazines and take the mickey out of the opponent…

RetroBoom25 Sep 2016 4:35 p.m. PST

Silly, does that really work for you guys? I'll have to try that! I love Crossfire but it never seemed as multiplayer friendly as other sets.

sillypoint25 Sep 2016 7:02 p.m. PST

Yep, and have designed some special event cards, if special event is drawn, it applies or is given to the next player whose card turns up.
It also means a player next to you, may draw fire, cause an opening (no fire), allowing your squad to exploit the opening. All depends on the cards….

Thomas Thomas26 Sep 2016 9:19 a.m. PST

I did Combat Command initially just to do multi-player club games. Latter added a more conventional 1-1 pointless point system.

Generally for multi-player look for games with an integrated sequence of play where an entire side does something so all players can be kept busy. As mentioned stay away from "activation" games where only one player/unit is active and everyone else sits around.

TomT

christot27 Sep 2016 8:46 a.m. PST

I'm still trying to write a set…. I'm getting there, I'm getting there

Boguslaw28 Sep 2016 5:57 a.m. PST

I heard that Iron Cross works well in multiplayer games. Anyone tried and had any experience with it ?

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