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"why do people dislike the chits?" Topic


25 Posts

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1,600 hits since 28 Aug 2016
©1994-2019 Bill Armintrout
Comments or corrections?

chrach728 Aug 2016 9:20 a.m. PST

I have the rulebook but haven't played yet. I was wondering why so many people talk about alternatives to the damage chits. What is wrong with that system?

Personal logo Saber6 Supporting Member of TMP Fezian28 Aug 2016 9:37 a.m. PST

Some feel dice are "faster"

And sometimes chits get lost

MajorB28 Aug 2016 9:41 a.m. PST

Some feel dice are "faster"

Which is faster
- rolling a die and looking up the result?
- pulling a card?
- pulling a chit from a bag?

And sometimes chits get lost

Make sure you put them back in the bag after every chit-pull then you won't lose them.

CPBelt28 Aug 2016 11:11 a.m. PST

They don't bother me. I use small plastic containers to store them. Ironically, I just pulled the game out about an hour ago!

JimDuncanUK28 Aug 2016 11:54 a.m. PST

What is a 'damage chit'?

Which rules use them?

MajorB28 Aug 2016 12:33 p.m. PST

What is a 'damage chit'?

A small card counter about 0.5ins square marked with a symbol to indicate a damage result. You have a whole lot of them in a bag or container and when damage is inflicted on a target you pull a chit to see what the damage is.

Which rules use them?

Dirtside II

Waco Joe28 Aug 2016 1:00 p.m. PST

Canvas Eagles also.

emckinney28 Aug 2016 1:24 p.m. PST

Do not use a bowl to pull chit from and put it next to a small bowl of chips …

(Yes, I really did that …)

JimDuncanUK28 Aug 2016 2:09 p.m. PST

@Major and Waco

Thanks

Dragon Gunner28 Aug 2016 3:19 p.m. PST

#1 Miniatures packed into a tightly contested area standing room only where do you put the chits? Who do they belong to?

#2 Hey Bob when you moved your miniatures you forgot to move the relevant chits that went with them, who do they belong to? I don't know…

#3 I could have sworn I damaged those units where did those damage chits go? Oops, sorry I picked them up when I removed the over watch and suppression markers. Do you remember what units were damaged? Ahem no…

Covert Walrus28 Aug 2016 5:36 p.m. PST

I have no problems.

Personal logo Saber6 Supporting Member of TMP Fezian28 Aug 2016 6:37 p.m. PST

Reasons people use (not me)

Calico Bill28 Aug 2016 6:54 p.m. PST

As DG stated above. I always felt it made DS2 "clunky" somehow. Add multi dice types and the group here quickly went back to Epic. I'm told someone made a chart to replace the chits, but haven't seen it.

Mitochondria28 Aug 2016 9:12 p.m. PST

That chit gets lost.

Deeman28 Aug 2016 9:14 p.m. PST

I like the chit damage system in dirtside. Why did I stop playing it…..?

dmebust Supporting Member of TMP29 Aug 2016 12:17 p.m. PST

No problems with us. Just started a Stargrunt game on Sunday. Again no problem with us.

Personal logo The Beast Rampant Supporting Member of TMP29 Aug 2016 3:34 p.m. PST

I also like them for DS & SG. I don't think they're an over-used mechanism- perhaps even underused?

Lion in the Stars28 Sep 2016 6:13 p.m. PST

One issue is the presence of the chits on the table. It's an aesthetics thing.

Personally, I prefer diorama-type counters to the cardboard chits on the table, but admit it does take some work to figure out what each counter-effect should look like to be obvious.

Daribuck Supporting Member of TMP12 Oct 2016 3:54 p.m. PST

Chit pull. I must say, having played Dirtside and Panzer/88/Armor system, the two games I know of with a "three tier" combat system, I much prefer the latter.

Step 1, does the shot hit? It is a straight percentage roll….
Step 2, if the shot does hit, where did it hit? Front Side, Turret Top, Track, etc…..
Step 3, did the shot penetrate? (Look up armor on defender…)

Thus, the excitement builds. First roll, to see if you hit, second roll, to see where (Turret Front of a Tiger II? Oh, well!) and then the final roll, which can be a brew up, compartment hit, or a dud. Three VERY exciting rolls.

Daniel

Last Hussar21 Jan 2017 5:29 p.m. PST

I like the hit resolution and damage systems. I don't know why people are down on polyhedrals. Its not complicated. The chits can take a little longer than simple damage systems, but there are others ore complicated.

Legion 415 Jun 2017 12:23 p.m. PST

I too have no problem with chits and have used them in 6mm SF since Epic SM1 in '90.

John Leahy21 Jun 2017 12:08 p.m. PST

Chits can be lost, must be properly stored and sorted along with they can wear out. Personally, while I have used them a lot in the past I believe they are a dated option for game use. I used them in SM too. They were a pain then as well.

YMMV.

Thanks.

jefferysl28 Jun 2017 9:38 a.m. PST

We played Dirstside quite a bit last Summer and Fall. We used the chit generator ap on a cell phone and it worked quite well. The game still has a lot of markers on the table to which we went to a great deal of trouble to make a nice set of. We also made use if Litko markers (such as missiles) which actually enhance the table's appearance. Nevertheless, if it is a matter of keeping a pristine playing area, it's probably not the rules for you. We have since gone over to Laserstorm by Nordic Weasel, which is a simpler set of rules that plays a lot faster, can utilize a larger number of units and we still use our Dirtside Armies.

John Leahy26 Jul 2017 11:01 a.m. PST

I have Laserstorm but have not played it yet. Need too.

Der Krieg Geist01 Aug 2017 9:59 p.m. PST

I'm am with Lion of the Stars on this one. I really like SG and DS and the chit system works well for me. I enjoy the games immensely. However I have never liked the look of chits all over the playing field. It is a compromise for me because I like the games so much. Same reason I used colored glass beads for unit status in Void 1.1. Looks dumb but really helps in the game play. :)

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