Help support TMP


"Flames of War Questions" Topic


17 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please use the Complaint button (!) to report problems on the forums.

For more information, see the TMP FAQ.


Back to the WWII Rules Message Board


Areas of Interest

World War Two on the Land

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Beer and Pretzels Skirmish (BAPS)


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Soviet Casualties

On Memorial Day (U.S.), a reminder of the casualties of WWII.


Featured Workbench Article

15mm Base Contouring Round-Up: Four Materials

Can any of these products cure the dreaded "wedding cake" effect?


Featured Profile Article

First Look: Battlefront's Dunkirk House

Personal logo Editor in Chief Bill The Editor of TMP Fezian explores a new house and finds an old friend.


Featured Book Review


Featured Movie Review


847 hits since 27 Aug 2016
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Zardoz

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
DanLewisTN27 Aug 2016 10:23 a.m. PST

What is the scale of the game, what do units represent on the board? U know it's 15mm but what does distance represent. Are they historical simulation rules or competitive gaming rules, that happen to us WWII miniatures. Base if Men equal a squad. 1 tank is 1 tank?

I understand it's based on a tournament type format. Are the rules usable for a more traditional historical scenarios type wargames?

21eRegt27 Aug 2016 10:56 a.m. PST

Scale is:
small arms = 16"
MGs and short-barreled guns = 24"
Typical tank guns = 32"
Special cannons = 40"

Trying to expand beyond that will just give you a headache. Definitely competitive gaming rules IMHO. A vehicle is a vehicle, but a stand is more a fire team than a squad. So most armies have 2-3 stands per squad.

I've played a few tournaments, countless pickup games and a few scenarios where we ignored points. For our group, tastes and available time it works well. YMMV.

DanLewisTN27 Aug 2016 1:15 p.m. PST

ok, that's the range of the weapons, not the scale. What I mean is 1" = 50 meters as an example.

nazrat27 Aug 2016 1:31 p.m. PST

There is no set ground scale.

A figure equals,one man, so a base is a half squad or a fire team depending on the way the force is represented.

A tank equals a tank.

Winston Smith27 Aug 2016 1:31 p.m. PST

The scale is not defined, deliberately. The aim is to fit both pistol ranges and 155mm artillery on the table.
It has been called "logarithmic" on that case.
So pistols have a 4" range, while 155mm artillery can have a 80" range. A 2pdr AT gun will have a 24" range.
We are to ignore the inconsistency, because in game terms it works.

Using this same logarithmic scale, a pair of hub to hub Sherman tanks are on game scale really 10 yards apart.
Take 10 Sherman tanks hub to hub and the math puts them NOW 100-150 yards apart.

There is no strict ground scale.

Weasel27 Aug 2016 1:58 p.m. PST

Its geared more towards the pick up and play style.

You can play historical scenarios and a lot of people do, but the "default" is army lists and a sort-of-competitive atmosphere.

VVV reply27 Aug 2016 2:05 p.m. PST

1 model = 1 tank/man but the men are mounted on bases with multiple figures.

FoW is a set of gaming rules.

DanLewisTN27 Aug 2016 2:20 p.m. PST

Thanks guys I get it now😎

RetroBoom27 Aug 2016 6:20 p.m. PST

As Winston sates, its a logarithmic scale. So the farther apart things are, the ground scale grows exponentially. Things right next to each other are probably within 10 yards, 16" is probably about 300-500yds, 32 is maybe 2000yds, and 80" is miles. Its an abstraction and a pretty clever one.

Personal logo Extra Crispy Sponsoring Member of TMP27 Aug 2016 8:05 p.m. PST

Yup. As good a simulation as there is at this scale these days.

jdginaz27 Aug 2016 11:54 p.m. PST

"Yup. As good a simulation as there is at this scale these days."

Far from it.

VVV reply28 Aug 2016 1:57 a.m. PST

Indeed Mark has commented on house rules to make FoW a bit more realistic

I play it straight up and with modifications. For my house rules I have hidden movement, opportunity fire and use an alternating platoon activation system (instead of IGOUGO). I'm currently finishing my infantry for a possible game in January. It will be half-size (all base half size, all measurements converted to 1/2 inches). So even with a large (3000pt) army on a 4x6 table, the flanks of both sides will be quite open.

Personal logo Extra Crispy Sponsoring Member of TMP28 Aug 2016 3:20 p.m. PST

@jdginaz

What would you suggest? I have not found a better game for this scale of play (i.e. 1 tank = 1 tank, but infantry based in groups).

Personal logo Extra Crispy Sponsoring Member of TMP28 Aug 2016 3:21 p.m. PST

Incidentally, I have never found a set of rules that my fiddling with didn't improve evil grin

VVV reply29 Aug 2016 2:55 a.m. PST

What would you suggest? I have not found a better game for this scale of play (i.e. 1 tank = 1 tank, but infantry based in groups).

I think you already have it; unit activation rather than one side goes, then other side goes. Overwatch so that the active side can be done-unto as its units do things (really thats a fundamental requirement of IGoUGo systems).
And one more thing, spotting the targets. This I think is very important. The fundamental advantage of infantry is not the difficulty in being killed, but concealment. Any rules that do not allow for this just a game, nothing to do with reality.

Last Hussar29 Aug 2016 4:30 a.m. PST

EC- IABSM.

They positively encourage you to fiddle.

jdginaz29 Aug 2016 9:41 p.m. PST

EC-Both IABSM and CoC are very good at simulating the problems faced by unit commanders in WWII.

Sorry - only verified members can post on the forums.