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"congo scenarios" Topic


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Comments or corrections?

alan in canberra26 Aug 2016 9:00 p.m. PST

My book has not yet arrived. If anyone has already received theirs, are the scenarios scaled for any particular table size? Standard 6 by 4 or smaller? Would like to get a start on scenery. Regards Alan

clifblkskull26 Aug 2016 9:09 p.m. PST

4 by 6 but it does look like you can play smaller.
I am setting up my first learning game on a 2by 3

I want stuff to happen fast to get to know the rules
Clif

Ivan DBA26 Aug 2016 9:41 p.m. PST

Hi Alan,

Clif is correct, the scenarios ("Adventures") say they are written for a 6'x4' table.

The scenarios use between 4 to 8 "Large" area terrain pieces. "Large" is defined as: "not able to be contained within a square of 15cm by 15cm, and the two points of their circumference that are the farthest away [from each other] should not be separated by more than 30cm." Page 59 (the part in the brackets is my interpretation).

I think that means, small enough to fit inside a square foot, but too big to fit inside a 6" x 6" square (taking some liberties with metric to Imperial conversions).

Area terrain should be your typical flat, oval-ish shape, with movable trees, boulders, tall grass, etc, for visual effect.

"Small" area terrain occurs in only a single scenario (just one piece), and is defined as "must be fully enclosed within a square of 15cm by 15cm." Page 59.

The following items show up in one scenario each (not the same scenario!):

4 tents
3 huts
Large Tree
Large Stone.

The other thing you want lots of is "blocking terrain," which is dense bases of vegetation or rocks, of no defined size, but the examples in the book look like no more that 2" or 3" on a side. These block line of site, and cannot be entered by troops. The scenarios just say to scatter this stuff around, but don't state numbers or exact placement.

Ivan DBA28 Aug 2016 11:14 a.m. PST

UPDATE: One of the authors explained on Lead Adventure Forum that the correct table size is 120cm x 90cm, or 4' x 3'. The references to 72" x 48" in the English rulebook are a translation error….

alan in canberra29 Aug 2016 5:32 a.m. PST

Thanks everyone particularly the clarification on the mis translation . Given the number of large terrain items on the now reduced table size it's going to get pretty crowded. Hopefully the book arrives soon. Regards Alan

adlardmatthew05 Sep 2016 10:01 a.m. PST

You can play on 3'x3' just keep terrain to LoS blocking and a couple of huts corner wise and works well for demo games and small skirmishes.

Personal logo Bobgnar Supporting Member of TMP05 Sep 2016 6:03 p.m. PST

I am a member of a group that plays once a week, there are eight to 15 of us. We cannot play games that are only for one on one. We play large DBA games, for example. 4 to 5 players on his side. Likewise for Advanced blades and heroes, and flying lead.

This new Congo game sounds very interesting as I have lots of darkest Africa figures that I have used for TSATF.

Who can point me to modifications for Congo that will allow us to have multiple players on his side. It's really too bad that people make up games for just one on one. Not good for clubs nor convention games.

sean6833306 Sep 2016 12:46 p.m. PST

Not all games work for multiple players and I can unde rsta nd why some designers don't build every games with that in mind.

I think these would be easy enough to add additional players. I can think of 2 ways to do this.

Option 1
You will need to create additional card decks, but thatshould be very easy with some card sleeves and card stock. I'd continue to just use a single totem deck per side.

Then you could either use smaller forces for each player, so the point totals are the same, or let each player take the full point total for their force. This is assuming you have an equal number of players for each side.

Option 2
This would only work for 2 players per side, but you would only need the decks provided with the game. At the beginning of each turn, shuffle the action deck and deal it out to the players on that side. They are limited to the cards they are dealt for that turn.

You could do the same thing as in option 1 for the forces. Either give all players the full size force or have them divide the available force between the players.

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