"Point system for No End in Sight?" Topic
5 Posts
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Weasel | 23 Aug 2016 12:46 p.m. PST |
I saw this and your email at the same time. Let me dig up the one from No Stars in Sight and you can use that as a starting point (pun somewhat intended) |
Weasel | 23 Aug 2016 2:24 p.m. PST |
The NSIS points system goes as follows: 10 points for a standard grunt. -2 for irregulars +5 for professionals. SAWs add +6, RPG adds +8 Smoke grenades add +2 per man. Add +2 for a squad leader, unless the squad has 7 or more men. Platoon NCO +10 Platoon leader +20 Sniper +12 Heavy weapon teams pay for their crew and a leader plus 8 points for a machine gun, 12 for an AGL. I'll see if I can make a PDF out of just the points values, but hopefully that'll get you started. They match up okay but they were never intended to be tournament-proof. |
Weasel | 24 Aug 2016 4:27 p.m. PST |
On a gut feeling, I like 20% better, though it may be too conservative? An 8 man team of regulars with 2 SAW is 94ish. A 20% increase would put them up to 112 or so. 25% will put them at 117. Hm, maybe on second thought, 20% is better. I have some notes on vehicles, though they don't match the current way tanks function. I'll try to post them up later though. |
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