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"Coat of Steel - pick up games" Topic

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Comments or corrections?

Nick B19 Aug 2016 2:01 p.m. PST

I really like the look of Coat of Steel rules for WotR but is it easy to do a pick up game with these rules?

Are there rules for quickly putting an army list together without using the campaign when starting with these rules?

Many thanks


steamingdave4720 Aug 2016 3:31 a.m. PST

Only played ACOS a couple of times. Needed quite a lot of preplanning by the game organiser ( checking what figures each player coukd bring to the game and then organising these into the various factions and battles; printing off all of the cards etc) so not really suitable for a " pick- up game".
Great rules though and definitely worth doing the necessary preliminary work.

Rabelais22 Aug 2016 1:23 p.m. PST

You could generate armies by drawing the troop counters for each noble according to the information on the back of their card. IIRC we did it with each noble raising his force from the highest available county for well-wishers and levies. Then assemble the counters into contingents. But you still need a bit of a pool of figures to cover the possible variations.

Rabelais23 Aug 2016 7:16 a.m. PST

There's this suggestion by the authors on the Perfect Captain Yahoo group:

1. Determine how big you want both hosts, and set a maximum number of magnates on board. Also, determine the muster point (a shire on the ACOP board) from which the two respective hosts originated, and the year that the battle takes place.
2. Determine who is your faction leader.
3. Pull out each side's Magnates active in the year of the battle- randomly draw out as many as you can bring to the board (according to step 1).
4. Assign a few minor leaders, say 3 per 2 peers for company commanders.
5. Allow your magnates the full amount of the RR, WW, and CoA troops shown on their cards, as long as the sources for them are no less than 4 shires from the muster point. Anyone who wants to draw men from farther off has a delayed entry (or may not show at all).
6. Start the pregame.

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