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"What rules would you recommend for lightsaber duelling?" Topic


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tkdguy11 Aug 2016 10:46 a.m. PST

Like the title says, which system works well for duelling with lightsabers or any type of sword, for that matter?

In terms of complexity, I'd like rules that are mostly quick and easy but have a few maneuvers to simulate swashbuckling swordplay.

darthfozzywig11 Aug 2016 11:51 a.m. PST

I've considered using the card game En Garde for this. Parry riposte!

StCrispin11 Aug 2016 12:20 p.m. PST

I like Ronin's dueling system. it doesn't have maneuvers, which would be really cool, but it has a fun mechanic where you secretly allocate a number of tokens based on the characters skill level to either attack or defense, then you each use them to gain the initiative, enhance attack rolls, or enhance defense rolls. its nice because it gives an element of decision making and strategy to what is normally just a dice off in most games.

boy wundyr x11 Aug 2016 12:44 p.m. PST

Flashing Steel (Ganesha Games) isn't hyper-detailed, but does let you have maneuvers, you could probably use A Fistful of Kungfu too, by Osprey, and convert the modern weapons into SW weapons, would let you have force powers too by thinking of Chi as the Force.

John Treadaway11 Aug 2016 2:21 p.m. PST

Star Wars Epic Duels.

Out of print but available at a hefty price on eBay.

But excellent.

John T

tkdguy11 Aug 2016 2:51 p.m. PST

Thanks for the suggestions, folks. I'll check them out.

Personal logo piper909 Supporting Member of TMP11 Aug 2016 3:15 p.m. PST

"Rules? There ain't no rules in a light sabre fight!"

Personal logo 20thmaine Supporting Member of TMP11 Aug 2016 3:45 p.m. PST

There was a set in White Dwarf – around issue 6 (?) – that were pretty good as I recall.

Weasel11 Aug 2016 3:51 p.m. PST

I might pick some RPG rules instead. Riddle of Steel if you can find it, Burning Wheel or an oldie like GURPS.

MHoxie11 Aug 2016 3:56 p.m. PST

Runequest or BRP RPG rules?

Korvessa11 Aug 2016 5:14 p.m. PST

Try Eureka's rules on three musketeers
It is a fun romp

Weasel11 Aug 2016 5:52 p.m. PST

There's a free spin-off of Runequest called OpenQuest or something like that. Well worth a glance.

Mithmee11 Aug 2016 6:27 p.m. PST

Savage Worlds Deluxe

picture

Covers a very wide range of stuff.

tkdguy11 Aug 2016 7:33 p.m. PST

I thought about doing GURPS or HERO, but in my experience, HERO combat takes a long time to play out. I haven't played a lot of GURPS.

I tried AD&D treating swords of sharpness as lightsabers, but the fight ended too quickly with a high roll.

I was looking at the duelling rules from the Castle Falkenstein rpg. I may see how well it works.

Thanks again for the suggestions. I'll look out for those products next time I visit my FLGS. I just downloaded Eureka's Three Musketeers rules. I'll playtest it soon.

saltflats192911 Aug 2016 8:43 p.m. PST

I find GURPS to be a good detailed hand to hand combat system. Our group has played Star Wars campaigns with it.

tkdguy11 Aug 2016 11:23 p.m. PST

If I go with GURPS, should I include maneuvers from GURPS Martial Arts?

Norrins12 Aug 2016 3:49 a.m. PST

We use Frostgrave for Star Wars and the spells can be used to simulate the Force.

Mugwump12 Aug 2016 6:16 a.m. PST

Amputation rules…

Weasel12 Aug 2016 10:20 a.m. PST

Martial arts is wonderful for GURPS. You don't have to use everything, but it has a ton of cool bits.

The regular GURPS combat rules will do a decent job on their own too, I'd start there.

Zagloba12 Aug 2016 5:53 p.m. PST

Wiffle ball bats, no aiming for the fingers.

Mako1112 Aug 2016 8:02 p.m. PST

So, kneecaps, noses, and ears are okay?

tkdguy13 Aug 2016 6:10 p.m. PST

I've been playing with a modified version of the duelling rules from Castle Falkenstein. The system itself uses playing cards to simulate attacks, defenses, and rests. However, I noticed when two swordsmen are equally matched, the duel can go on for a long time. I modified it for solo play and to make the duel go a bit faster.

Another system I can use is this one I came up with. You and your opponent roll 2d20, 1 for attack, 1 for defense. Compare your attack roll with your opponent's defense roll (and vice versa) and reference the chart.

link

I originally came up with this system for a quick and dirty combat resolution, both for battles and for duels. I have been using it to determine crew casualties in my space combat game.

The main problem is that there is a chance of an instant kill when used as is. And yes, double kills are possible.

Weasel14 Aug 2016 12:58 p.m. PST

Tkdguy – You can always change the insta-kill to a "badly hurt but makes a heroic escape" result for a BIG HERO while letting the regular grunts get dismembered as the rules indicate.

That way, it can be adjusted to heroics without having to tweak the rules.

tkdguy14 Aug 2016 8:53 p.m. PST

I like that idea, Weasel. Thanks!

Captain Gideon15 Aug 2016 5:45 p.m. PST

One other thing are you talking about minis or live action Light Saber dueling?

I ask this because a friend of mine gave me for my Birthday a very nice Light Saber from Ultra Sabers.

tkdguy17 Aug 2016 12:04 a.m. PST

Miniatures, definitely. Ultra Sabers and the other companies make great stuff, but I can't afford them.

RetroBoom17 Aug 2016 2:43 p.m. PST

"And one for all!" They're free.

link

Andy ONeill18 Aug 2016 11:35 a.m. PST

GURPS is extremely detailed.
Long time since I played, but the step back +3 was rather too good.

Andy ONeill18 Aug 2016 11:39 a.m. PST

"I thought about doing GURPS or HERO, but in my experience, HERO combat takes a long time to play out. I haven't played a lot of GURPS."

GURPS is much more complicated.
You do get all the detail you can shake a stick at.
Whether that is much fun or not, depends on your tastes.
Something like en guarde sounds like more fun to me.

Weasel18 Aug 2016 3:12 p.m. PST

I found HERO to be more detailed and convoluted but that probably depends mostly on what people played first :-)

tkdguy22 Aug 2016 12:48 p.m. PST

I'm playing around with a few rules, modifying them for both lightsaber duels and for a Highlander game.

Weasel22 Aug 2016 3:57 p.m. PST

Then combine the two into one game of scottish Jedi :-)

tkdguy23 Aug 2016 11:00 a.m. PST

I've actually thought about doing that. wink

tkdguy26 Aug 2016 9:07 a.m. PST

My attack chart is pretty basic. You and your opponent roll 2d20: one for attack; one for defense. Compare your attack to your opponent's defense, and vice versa. Subtract the lower number from the higher number.

If the difference is 0, the result is a Kill.
If the difference is 1, the result is a Severe Injury.
If the difference is 2-3, the result is a Moderate Injury.
If the difference is 4-6, the result is a Light Injury.
If the difference is 7+, the result is a No Injury.

I've been modifying my chart to make things a little more cinematic and avoid a double kill result.

Two attacks with the same result cancel each other out. If Player A and Player B both get a "Light Injury" result, their attacks nullify each other.

An attack with a more severe result can cancel an opposing attack with a less severe result but will itself be decreased. So if Player A gets a "Severe Injury" result on Player B, and Player B gets a "Moderate Injury" result on Player A, then Player A's result will cancel out B's result. However, Player A's result is decreased to "Light Injury."

Damage is cumulative. If a character takes a Light Injury in one round and a Moderate Injury the next round, he is now Severely Injured.

I may also use this for a Highlander game. Immortals can heal damage over time. In this case, an immortal can heal one point of severity per round, as long as he takes no damage. So an immortal with a Light Injury will be fully healed if he takes no damage the following round. A Severely Injured immortal needs three consecutive rounds to fully heal, but he will be partially healed if he can avoid taking damage for a round or two.

tkdguy26 Aug 2016 11:15 p.m. PST

Here's my AAR as promised. It's also my first attempt at making a comic book. It needs refinement, but I'm still experimenting.

While there are lightsabers involved, the setting is my sicence fantasy campaign rather than the Star Wars universe.

link

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