John Simmons | 06 Aug 2016 6:30 p.m. PST |
We are new to these WWII skirmish rules and enjoy the up close and personal nature of this level of combat. The recent posts/discussion has been really thin, if anyone has house rules that they have developed and would share we would appreciate the input. We have questions into the publisher Facebook site, if answers arrive we will post here for all. |
Editor in Chief Bill | 06 Aug 2016 7:19 p.m. PST |
For those wondering what Normandy Firefight is, see link |
BeneathALeadMountain | 06 Aug 2016 9:00 p.m. PST |
It's a great game. I haven't played it enough for any house rules to develop but I have nearly finished converting nine warlord marines in each the three positions (prone,kneeling and standing) and nine japanese in the same to play it in the pacific. I'd be interested too. |
45thdiv | 07 Aug 2016 3:47 a.m. PST |
I have not had a chance to play them, but I have enjoyed reading the rules and the mechanics seem to be very interesting. I am going to use the rules with my 1/6th scale WW2 figures. |
nazrat | 07 Aug 2016 8:05 a.m. PST |
They seem really cool, and fortunately my collection of 20mm AB miniatures includes more than enough prone, kneeling, and standing figures to represent any number of troops in a game. |
Spartan | 07 Aug 2016 8:52 a.m. PST |
Fun set of rules to play. My group just uses coloured chips to represent kneeling & prone. We're slowly in the process of creating kneeling and prone figures to represent our specific soldiers. |
BeneathALeadMountain | 07 Aug 2016 12:14 p.m. PST |
Spartan – markers are easier and practical (I've done this with 15mm numerous times and it's fine) it's just a bit nicer (and more masochistic), I bought the sprues in warlord's half price sprue sale so the two forces cost me less than £30.00 GBP – I figured the rules fitted the infantry centric nature of the pacific nicely. I'm going to do three pose 15mm for normandy next so I can use my existing terrain. |
Spartan | 08 Aug 2016 5:16 p.m. PST |
I wouldn't say that these set of rules are better than another set of rules because that's a matter of taste. These set of rules work on a d100 and are quick. I haven't experienced a game that drags on with this set of rules. Even playing it with 6 players the game lasted between 20-30 minutes. Mind you, we all played 1 figure each. So there's no need to have lots of miniatures, unless you want them. I'd say this would be a good set of rules to introduce to new or veteran players. Especially, if there's a large(ish) amount of you. The rules are light and fun. It's not sophisticated in any way. Your rolls will depend on whether a figure is standing, kneeling, prone and other +/- modifiers. Very little paper work; only to keep track of wound points and ammo (scrap paper suffices). I bought these rules on a lark and was pleasantly surprised by how easy it is to learn and by how fast and fun it is. The rules set is also not very expensive. The only thing some people might complain about is that there's no armoured vehicles, etc. The rules are just man to man combat. I guess if you're creative enough you could make your own rules for armoured combat, etc. |
John Simmons | 12 Aug 2016 9:30 a.m. PST |
One comment found on line was a reference to an article in Wargames Illustrated issue 294 concerning "Normandy Firefight". The article is just an very short intro to the rules set to be released back then with the bulk of the article the sample game AAR that is published within the rules. Questions posted on the publishers Facebook page are still not answered, if any info surfaces this will be posted. |
hindsTMP | 13 Aug 2016 4:48 p.m. PST |
I have not had a chance to play them, but I have enjoyed reading the rules and the mechanics seem to be very interesting. I am going to use the rules with my 1/6th scale WW2 figures. An alternative way to use 1/6 scale figures is to denote one soldier as a personal character, and represent only that character with the large scale figure. I have done this via a standardized vignette-style stand, about 1 foot square, representing the character's current location in the game. The figure representing the character is posed on the stand, with the pose representing the character's current actions. I currently have an urban stand, and am planning an "outdoor" one as well. The urban stand has a replaceable floor, allowing the background wall to be used either for inside or outside a building. The outdoor stand will be similar, with the replaceable part representing a cut-away foxhole. Here's my commando lieutenant character, kneeling-firing from inside a building, at an MG42 across the street. "Nuts" rules were being used, but it sounds like Normandy Firefight might also work. One uses these images for AARs.
MH |
Tekawiz | 14 Aug 2016 4:25 a.m. PST |
I like your idea using one 1/6 scale figure. If I understand you correctly, basically you've created a 12" by 12" diorama of various terrain for different situations. Is that right? I'd like to see more photos of what you have. |
hindsTMP | 14 Aug 2016 3:41 p.m. PST |
Hi Tekawiz, To keep from hijacking this thread too much, I will start a new one called "skirmish game using 1/6 scale character figure". (This may take an hour or so). I will post another image showing the vignette-style "stands" we use, from a more informative perspective. MH |