I made some notes when I was considering running something like All Things Zombie with role playing rules. Now I'm thinking of using something like this for a historical samurai campaign. Note the board gaming influences as well, which are used to randomize the goings, if playing without a plot.
I'd like to discuss some of these concepts with interested folks. Hopefully you find the topic interesting.
Notes:
How to skirmish with RPG flavor
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- GMless game: use dice rolls to decide what happens. Plan initial scenarios with another player, it could be anything.
- Points Of Interest: gaming table has locations that hold something special or noteworthy. Roll to randomize the result about what happens next, or create cards that define the POI and it's contents. Each character can examine a different point of interest, no team work required. Exploring POI in teams is safer and faster. (new notes: This could simply be a map of the area the story happens in.)
- Characters can travel to points of interest one at a time, and resolve the POI challenge with a skill roll, or an attribute roll. There are different kinds of POI, and every one of them has their own table to be rolled on.
- Possible enemy forces. Depends on the scenario and danger level. At campaign start PEF are resolved on less risky tables. PEF move around the table until Line of Sight is established, which is when the PEF is activated and rolled for on a table.
- Plot elements: Players are awarded plot element points which can be used to create advantages for your own team or disadvantages for the enemy team. Critical rolls create plot elements during a scenario.
?- Campaign elements: Won scenarios award players campaign elements which can be used to create fortunate events for the characters in a team and that will take the story forward. Campaign element points can be stored or used immediately after a scenario.
New notes: When playing with RPG rules, obviously the characters themselves will receive advancement points and develop during the campaign.
Possible POI tasks
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- Require an attribute test
- Require a specific skill test
- Require a multi-turn action
- Require co-operation
Possible POI risks
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- you find hostile people
- you find zombies/monsters (new notes: or animals)
- you trigger a trap
Possible POI rewards
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- you find a weapon
- you find a survival item (food, water, gasoline)
- you find a luxury item
- you find tools
- you find ammunition
- you find people
Objectives
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Each scenario has an objective or several objectives. It could be anything from finding an item or a person to destroying something or killing a person. It could be a multi-part objective that is spread around the playing area in parts to solve or collect. Starting objectives should be easy and quick, to give the players a sense of the game to start with.