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"A question to the 10mm people out there" Topic


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Comments or corrections?

acctingman186903 Aug 2016 6:06 p.m. PST

1)What world war 2 rules do you like? If you can humor me, can you give me a couple reasons why you like them?

2)What world war 2 rules do you NOT like? Again, humoring me can you give me a reason why?

3)How big is your table?

Appreciate your time and responses

Weasel03 Aug 2016 6:36 p.m. PST

I use the same rules for 10mm and 15mm, since they are relatively similar and at least for tanks, it helps make the 10mm table look more realistic.

Excepting stuff i wrote and sell myself, my faves are Troops, Weapons and Tactics (the best game I've found for feeling like you're actually making some "squad leader" decisions), Crossfire (no better simulation of seizing or losing initiative and its clever) and the Squad Leader boardgame (I love basically everything about this. Pick a rule, I love it).
Also a shout-out to Nuts. I replaced it with my own rules now, but it was our main game for 2 years.


I'll pass on rules I don't like. Everything I've played has been at least passable.

My old table was about 3x3 feet. In the process of replacing.

I mostly do skirmish and games up to company size, so everything fits nicely there.

RetroBoom03 Aug 2016 7:14 p.m. PST

I'll step in for Weas and say that his Fivecore rules and its variants are fantastic. Fivecore Company Command being my personal favorite, but they all share similar mechanisms so its easy to jump from one to the other. Absolutely check them out.

I'll be less well mannered and shill my own stuff, "Hail Of Fire" which you can download for free at wargamevault.com. It offers a pretty deep game for only a few pages total and plays fast.

Crossfire will probably forever be high on my list. Easy to learn, fast playing, no measurements!

There are a ton of others and they most all do certain things well, it just depends on what your looking for. Any thoughts on the type of game you want to play? Are you basing your models in teams? Do you want a base to be a team, squad, platoon, etc? Fast play or more chrome?

acctingman186903 Aug 2016 7:27 p.m. PST

I'd like to have 1:1 for a tank and 1 infantry team equal a squad.

I'd prefer more chrome than fast play, however, with that said, chart flipping galore doesn't sound appealing.

I'd like to have, at most, 15-20 vehicles total, on the table with an appropriate amount of infantry/guns.

I'm not sure this is considered skirmish, but that's the size of my table that I'd prefer.

I'm going to try and put together a 8'x4' table here at home with the end goal of having "game night" down in the basement (refreshments on the house!!)

I participate in a FoW game this last weekend and while I admit I'm a beginner, I just didn't like the game.

The same group a couple weekends before were playing Kampfgruppe Commander II and while I know nothing of the rules, it seemed to flow a little easier and seemed a little more realistic. It was there choice of rules for that scale/size.

I did ask them what other rules they like and they didn't play much else. Mein Panzer was mentioned but they didn't like it as much as KGC II.

Thanks

vtsaogames03 Aug 2016 7:29 p.m. PST

When I get back in town from the Outer Banks I'll send you some more "Hail of Fire" notes. Next week.

Weasel03 Aug 2016 8:00 p.m. PST

15-20 tanks is probably more like a couple of companies.

Kampfgruppe commander has good feedback from people i know.
Mein Panzer nobody seems to play anymore, but back in them days, it was really popular.

sillypoint03 Aug 2016 11:44 p.m. PST

I play with a group, CROSSFIRE is our go to game. We play multiple periods so crossfire suits us because it is an easy set to pick up after a period of not having played it. Yet, there is enough in the game to keep you on your toes. We use it for 20mm scale and 10mm and I have developed a Tank variant. We use a variant for our Vietnam games as well.
You do need a lot of terrain to break down movement rates and weapon ranges, it's not everyone's cup of tea.
Rules I don't like…I will pass making a judgement.
Table size 6'x4', 6'x9', dining table.

steamingdave4704 Aug 2016 2:50 a.m. PST

We play Battlegroup with 10mm figures on tables up to about 8 feet long and 5 feet deep. We stick to the movement and fire scales in the rules, so infantry get a 5 inch move (may move twice in a turn or move/ fire or fire twice) and a 30 inch range. We have played it with cms as unit, rather than inches, but the larger scale produces a better look to the game. Each model soldier represents one man, each tank etc one vehicle. Games up to a company of infantry, with appropriate support can be played easily with these rules. There is provision for off- table artillery support and air attacks.
I use multi-based infantry ( I started WW2 gaming with the intention of using Blitzkrieg Commander, which uses 50mm bases, with each figure relresenting a number of men. If I remember correctly a base in BKC represents a squad/ section, but I may be wrong) and we track casualties with tokens.
It's a good game, but you need someone who really knows the rukes to guide you through fire procedures, as they involve several stages.
One thing I do like us that each side has a " Battle Rating". When a unit is lost, you take a counter which reduces your BR. When BR is zero, you have lost, even if you still have untouched units on the table. We recently played an early war game with two reinforced platoons per side (French v German) each having some armour and artillery. 4 players and a result in about three hours, even though we were struggling to remember some bits of the rules, having not played for a few months.

10mm Wargaming04 Aug 2016 3:35 a.m. PST

These are the rules i use for 10mm wargaming hope it helps.

Take care

Andy

Cold Steel04 Aug 2016 4:26 a.m. PST

My choice of rules is more dependent on what the local group likes. I run games with BKC/CWC, Battlefront, IABSM, and Command Decision.

Zippee04 Aug 2016 4:41 a.m. PST

Rules are scale independent.

However I play IABSM and PBI although I prefer them in 6mm to be honest as the ground scale fits better.

I've tried both COC and BA and Iron Cross in 10mm – I find it's a tad small for COC and BA but it does work well for Iron Cross – if, iron Cross is your cup of tea.

Otherwise just about any rules can be played in 10mm

Marc33594 Supporting Member of TMP04 Aug 2016 6:22 a.m. PST

I use Rapid Fire 2nd Edition for both my 1/144th and 15mm stuff. But it isnt the scale you are looking for as each figure represents approximately 15 men and each gun or tank represents 5.

For your preferred ratio you do need to take a look at Blitzkrieg Commander. A stand of infantry is a squad and each vehicle or gun is 1 for 1. They do have a good website and are pretty good about answering questions and clearing up issues. Dave has given a pretty good overview. I do use the suggested base sizes given in the rules as Litko makes some very nice wooden bases in the given sizes.

As to table variable. I bought 5 tables on sale from Walmart and they are perfect. They are 2 1/2 by 6 but fold in half making it easy to store them in the garage (they even have strap handles which make them easy to move about). So I can have a small game with two tables at 5 X 6 up to a large 6 X 12.

acctingman186904 Aug 2016 9:04 a.m. PST

Seems like Rapid Fire is out for me then.

I've heard BKC is a little light on realism?

I appreciate the comments

Cold Steel04 Aug 2016 10:08 a.m. PST

BKC is a fun, easy to learn game with lots of nuances. It is not a simulation. If you're a rivet counter, BKC/CWC is not for you. The C&C captures the friction of command fairly well, with your troops doing what you want them to, if you can get them to do it. And sometimes they will do things you don't want them to. The hit removal mechanics are not to everyone's taste, but most people house rule them. Artillery is over-powerful, but that is easily fixed by cutting the size of the impact area in half.

surdu200504 Aug 2016 11:46 a.m. PST

Look, Sarge, No Charts: WWII was written for 10mm figures; although, it has been used for other scales as well. See information here: link

Last Hussar04 Aug 2016 2:40 p.m. PST

IABSM. Figures originally based for PBI- 3-4 to a 30mm base. We use 2 bases to a section, a small die for casualties, and remove a base at half strength.

IABSM rewards proper tactics. Like watching BKC players rush forward without scouting, and then have the units in the open cut to shreds.

UshCha06 Aug 2016 9:11 a.m. PST

Maneouver Group, I wrote it so it may be a bit biased. Why, it details tanks better than a lot of infantry standard rules. You do need to turn turrets of tanks and denote whether tanks are buttoned up or not. It's 1 to 1 for vehicles and teams for infantry. It's IGOUGO as it works best for this period. Designed for use on terrain that is representative of the real world. Because of this no points system as they fail miserably in the wide range of real terrain.

It is ideal for 10 mm which is what I do most of. Infantry actions in close terrain in 1/72.

The size of the forces depends on the capabilities of the commanders. A company battle group on the attackers side is doable if you know the rules (which are simple but do involve a fair amount of thinking) and the terrain is fairly open. 50 playing pieces on a board per side is the absolute max for an expert and 8 to 10 is OK to start with. Its proably a game for regular players. Like chess the rules are simple real strategy is not.

fter

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