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"Your Own Private Idaho" Topic


14 Posts

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1,438 hits since 25 Jul 2016
©1994-2024 Bill Armintrout
Comments or corrections?

mad monkey 125 Jul 2016 3:42 p.m. PST

Do both.

zircher25 Jul 2016 4:55 p.m. PST

I might have dabbled in that arena…
Rewind, time looping RPG
The Trouble with Rose, social troubles and adventures
Three Card Coyote, supernatural western board/card/poker game
HymenopTerra, a hex crawl inspired by Chitin I
Frozen Thunder, tactical grav tanks
Tactical Command, tactical star ships
Cluster War, PBEM space empires
Flick Tanks, it's… a thing in progress.

Personal logo Dentatus Sponsoring Member of TMP Fezian25 Jul 2016 6:43 p.m. PST

I employ the 'component' method. AKA I steal. Liberally.

chromedog25 Jul 2016 8:03 p.m. PST

Yup.
I steal from everyone. It's not plagiarism, that way. :D

tnjrp25 Jul 2016 10:42 p.m. PST

My fantasy RPG world was* more or less my own, with heavy influences from across the genre, predictably. It also made a tiny foray to the wargaming side of things later on:
PDF link

A dungeon crawling boardgame version of that is also under construction, indefinitely.

My wargaming settings are usually set in the sidelines of the official fluff narratives (such as they are) and not in completely new 'verses. One can have a little bit of leeway that way even tho one needs to stay within the basic framework of the game. Our Necromunda campaign for example happened in another hive city than Hive Primus (or whatever it was where the original game was supposed to take place).

I do have some ideas for miniature combat games occurring in settings of my own creation but again their ETA is "maybe someday, but most likely not".

---
*) past tense since it's extremely unlikely to be played in ever again

Lion in the Stars25 Jul 2016 11:23 p.m. PST

Roleplaying is usually set in my own world, or a historical/mythic version of the real world.

Wargaming depends. Sometimes I take that left turn at Albuquerque, and sometimes I wander off into someone else's turf. Say, having skyships floating overhead of the British Raj forces of the Malakand Field Force.

warwell26 Jul 2016 2:50 a.m. PST

I have my own (although I also steal liberally)

Francesia – link – for my medieval and horse & musket imagi-nations

Divided Lands – link – medieval fantasy RPG

And my own galaxy – link – for my Space Templars RPG and assorted mini games

wminsing26 Jul 2016 9:41 a.m. PST

Also both, and the third option which is 'remix', either changing a setting I enjoy parts of or mixing two similar (to my mind) settings using the parts I like the most out of each.

I'm also extremely guilty of writing notes for settings I know I'll probably never play. I have half-finished notes for dozens of settings and have only used like a tenth of them.

For sword and sorcery RPGs I tend to create a new sandbox every time we play rather than have one world I've developed over time. Usually your players only get around to exploring one country or continent anyway, so I tend to start with a small sandbox and build out. This way I can also indulge in whatever ideas interest myself or my players at the time.

-Will

zircher26 Jul 2016 6:37 p.m. PST

Gondwana sounds like a hoot!

Balthazar Marduk27 Jul 2016 11:31 a.m. PST

I can't play in any setting but the one that I created with my friends. I need an emotional investment in my characters to get into the game… As weird as that sounds.

Coelacanth193827 Jul 2016 12:29 p.m. PST

I had a RPG loosely based on the movie "Reign of Fire". Basically, twenty years after dragons were let loose and had burnt up most of the Earth, the surviving humans leave their bunkers and discover that dragon ash was rejuvenating Earth and bringing back fairy creatures and magic.

It wasn't D&D with guns. It had more of a "Rise of the Planet of the Apes" feel about it ("Do we join the elves or do we try to fix the generator so we can watch WWE videos?").

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