Help support TMP


"Starport Scum. Building a character. " Topic


12 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

In order to respect possible copyright issues, when quoting from a book or article, please quote no more than three paragraphs.

For more information, see the TMP FAQ.


Back to the SF Discussion Message Board


Areas of Interest

Science Fiction

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Showcase Article

Bob Olley's Scrunts

Personal logo Editor in Chief Bill The Editor of TMP Fezian rediscovers his Scrunts.


Featured Profile Article

Council of Five Nations 2010

Personal logo Editor in Chief Bill The Editor of TMP Fezian is back from Council of Five Nations.


Current Poll


Featured Movie Review


1,050 hits since 20 Jul 2016
©1994-2024 Bill Armintrout
Comments or corrections?

Weasel20 Jul 2016 9:42 a.m. PST

Starport Scum includes a few ways of doing things.

If we're building a character, we could just write down a few words to describe them.

Our character is a bounty hunter with an EAGLE EYE and was trained as a MECHANIC in the military.
His blaster pistol PACKS A PUNCH.

Boom. Done.

But if you want to get a bit more involved, there's the dice and random tables so let's break those out.

We're going to build a random Hero class character.

Step 1: Our timeline.

Three dice rolls tell us that our guy got a decent job after growing up. Things were going great and he found the meaning of life but a terrible accident ended it all.

We'll figure that his farm on one of the frontier colonies was burned to the ground and being flat broke, our disillusioned gun slinger sets out for adventure.

Step 2: Traits

We need some Traits to set him up. We'll give him 3.

The character focus is going to be Technical, which means the first and third trait will be in that category, while the second can be anything else.

I'll give him BITTER SURVIVOR as a player created trait. I imagine it might give him a bonus die when trying to avoid dying from things.

For technical traits, I roll on the table in the book, earning FIXER and HACKER, giving bonus dice to repairing things and intruding on things.

A roll on the starting gear table gives us some peculiar clothing, maybe an old scarf he always used to wear on the farm, kept as a memento.

Lastly, I roll on the Gun table in the loot chapter of the rules to see if we've got some firepower and get a Officer's Sword. Well, fair enough but how the heck did he get that?

I decide that this is an unexplored character trait. It's not actually his but he's holding on to it.
If our campaign ends up encountering someone interesting, it'll let us add in an old friend (or enemy).

Step 3: Some hired help.

Can't take on the galaxy alone, so we throw in two goons.
Goons are just guys with guns. No particular skills or talents. We roll twice on the Goon table for a bit of flavour earning us a mercenary and a security guard.

I guess they're just some paid help that will add a bit of firepower.

Step 4: Putting it all together.

Goons get 2 dice when firing, 1 die when moving and these guys have basic guns and no armour from the start.
I figure since they're hired muscle, I can get away with giving them 1 die of armour, due to wearing a helmet or something.

Our main guy has a standard slug pistol, his sword for close encounters and is wearing normal farm clothes.
He'll roll 3 dice when firing, 4 dice hand to hand and 4 dice when hacking or fixing things.

Not too bad and the entire process took maybe 4 minutes to go through.

Norrins20 Jul 2016 2:31 p.m. PST

So what traits would you give an enterprising starship captain accompanied by security guards wearing red? 😉

Weasel20 Jul 2016 3:29 p.m. PST

EYEBROW WAGGLE (+1 die when dealing with ladies)
RIGHT HOOK (+1 die when brawling)

and the red shirts..well..they're the definition of Goons :D

Katwerks20 Jul 2016 5:31 p.m. PST

What is the website to purchase the rules?

Katwerks20 Jul 2016 5:48 p.m. PST

And here are some barroom aliens to go with that.

link

Weasel20 Jul 2016 6:17 p.m. PST

link

'ere you go!

Katwerks20 Jul 2016 6:33 p.m. PST

Thanx!!!!!

Norrins21 Jul 2016 8:09 a.m. PST

Thanks for that.

So how would EYEBROW WAGGLE (+1 die when dealing with ladies)be used in the context of the game?

Weasel21 Jul 2016 9:19 a.m. PST

In a straight-up firefight, it'd not be that useful (unless the players get REALLY creative, Kirk did confuse a robot lady's programming by snogging in season 1) but it'd give a bonus to dice rolls if you need to fast talk or persuade someone.

Lets say you have a scenario where you need to obtain some information from the locals or the players want to get some contraband guns smuggled in, that sort of thing.

Essentially, the meat is miniature guys shooting each other, but a scenario (and a campaign) can involve a lot more, ranging from straight-up roleplaying sections to old-fashioned tin soldier violence.

That help?


edit:
link

Wasberg has a nice AAR (3 so far actually) that really emphasizes the RPG side of things.

Echoco21 Jul 2016 3:00 p.m. PST

"enterprising starship captain"

I'm looking at this from an RPG angle.
I'd give the character advantage in business negotiation or even +1D6 on the Loot table for 'enterprising'.

For 'starship captain' I'll give him something like awe when dealing with commoners and respect when dealing with higher class NPCs.

Like Weasel said this character will get an advantage when looking for a job or ways to make money.

Also make him an easy mark for the common starport scum.

A character I created is a young merc who has a habit of snapfiring.
I gave her
+1D6 wound recovering
+1D6 shooting at short range
-1D6 at long range shooting
-1D6 for negotiations (too naive)

Weasel21 Jul 2016 3:34 p.m. PST

nice. penalties can be as characterful as bonuses.

Mako1122 Jul 2016 7:24 a.m. PST

Perhaps the enemy leader is a female, and he needs to seduce her, or otherwise distract her to accomplish the mission.

Worked for Kirk when he got made up as a Romulan, and worked with Spock to steal their cloaking device, when surrounded by three of their D-7 Battlecruisers.

Weasel22 Jul 2016 8:27 a.m. PST

One of my rules of thumb for RPG'ing is that scenarios should always include a bit that's written specifically for a particular character.

Sorry - only verified members can post on the forums.