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"Starport Scum is available!" Topic


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668 hits since 19 Jul 2016
©1994-2017 Bill Armintrout
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Personal logo Weasel Supporting Member of TMP19 Jul 2016 10:42 a.m. PST

Starport Scum is a tabletop game of fierce space adventure, space pirates and salvage crews looking for the next big break.

Drawing on sources such as Traveller, Firefly, Trigun and Borderlands, it's a game about getting by on the outskirts of civilization, always on the look out for that next job.

Combining miniatures war gaming with role playing game touches, Starport Scum is playable as a conventional miniatures game, a narrative RPG or a hybrid beast combining the best of both worlds.

* * * * *

The core combat rules use a dice pool system to deliver results very quickly.

While the rules cover a variety of situations, the basics can be condensed down to one page and revolve around gathering up a base number of dice (based on character class), adding bonus dice for suitable traits and weapon tags.

For example, an Ace-class character gets 2 dice to shoot, but if she's a QUICK THINKER, she might get a bonus die when its a surprise encounter.

The only need for book keeping or markers during a game is for figures that are pinned down and wounded hero figures. Thus, you can avoid the table being cluttered up by status effects.

* * * * *

Character design can be as simple as scribbling down a few descriptive words for each character or traits can be built using the "build engine" included.

You also get a random character creation process that helps set up your heroes with a bit of context in the world.

Guns and gadgetry likewise can be invented on the fly or built using a "lego-style" system of combining tags and conditions.

To help you run the game, we include rules for handling common situations, again modifiable to almost any outcome and a full set of campaign rules covering how your figures can gain experience, take a variety of jobs and find interesting loot.

Tables are provided to roll up a random gang of bad guys, as well as a few alien horrors to get eaten by.

Rounding out the package is a collection of random tables to help spur the imagination, aid solo gamers and generally spice things up for those times when the party has touched down on a planet and you're not sure what's out there.

Starport Scum is formatted to be screen friendly and print friendly.

* * * * *

The game is intended to be played with miniature figures of any scale, with a typical game featuring 4-10 figures on each side.

Provisions and suggestions are included to play without miniatures for those wishing for a more freeform experience.

No canned background is included though the creation tables will suggest the nature of the universe. Adapt your own setting or fit the rules into an existing world.

* * * * *

Some Q&A can be found here:

link

If you want to read an After Action Report from a game, go here:

link

* * * * *

Rules are available here:
link

RittervonBek19 Jul 2016 11:57 a.m. PST

Shako to coalscuttle ?

Rich Bliss Supporting Member of TMP19 Jul 2016 12:01 p.m. PST

Bought! Will read them tonight.

Personal logo Weasel Supporting Member of TMP19 Jul 2016 12:06 p.m. PST

Ritter – August, early most likely. I'm working on it right now.

Echoco Inactive Member19 Jul 2016 2:20 p.m. PST

I spotted a typo on p79 the News headline table has 45 instead of 46.

After my first read through this rule pretty much ticked every box in my dream rule.
Lucky me considering I only found out about it last week.

This will be replacing Five Parsecs From Home (with addon parts from Fringe Space).

RetroBoom Inactive Member19 Jul 2016 3:33 p.m. PST

Weas, for those of us who love Fivecore, can you explain the difference in feel between Five Parsecs and Starport?

Personal logo Weasel Supporting Member of TMP19 Jul 2016 4:15 p.m. PST

Echoco Appreciate the correction and glad its ticking boxes :-)
Don't forget to leave a brief review on the site with your honest feelings.

Same if something falls short, please be vocal.


Cheese I will tomorrow in detail since I have a "how the system works" thing cooked up, but I didn't want to spam both of them the same day :)

Broadly in terms of feel, fivecore is a bit more "military" in the sense of setting up reaction fire and locking down the field, while Starport is a bit more star wars. Run in guns blazing.

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