Inspired by the Ironhands AT Votoms project, I've recently picked up some gashapon figures off of Ebay. They're about 1/60 scale, so say 28mm, and I have 10 total, plus some Reaper Bones sci-fi troopers, that I'm looking to game with at a pretty small skirmish scale, say 3-5 Votoms per side, plus small numbers of infantry.
I just wrapped up prepping the first batch per some of the help guides on the Ironhands site and they turned out really nicely, the only modification I made was I sealed the metallic Sharpie detailing with Future before weathering the whole figure.
I'm now looking to see what rules I'd use; my first instinct would be Ganesha Game's Samurai Robots, but that won't handle regular infantry as individuals, it's really for giant robots.
Gruntz is my next go-to, and I've seen the 6mm Votoms statted up as specialist vehicles, so I figure if I did these bigger figures as small mecha it would work, though I might have to break some of the construction rules to fit all the weapons on a Red-Shoulder Scopedog.
I also have the Ironhands rules ( ironhands.com/votoms.htm ) and they might work with some cleaning up, it took a reads to figure out some of the mechanics, so I figure I'd re-write these if I do decide to use them.
I just got the Votoms RPG rules, but they look like they might be too slow and crunchy, though if they're an off-shoot of the Mekton Zeta system, I could see about applying its cinematic rule system, or port the Votoms over to MZ and go from there.
Is there anything else out there that handles large PA well with straying into big-battle mecha territory? I'm not sure if Infinity has a build system, or if Defiance – Vital Ground would work. I guess I'm looking for something to handle small 28mm-scale power-armour/mecha with 3-5 mecha or maybe 10-15 infantry per side.