"Free WWII rules: spin off of NT's "One-Hour Wargames"" Topic
8 Posts
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normsmith | 10 Jul 2016 10:36 p.m. PST |
Very good. The win problem that I have with his WWII OHW rules is that anti-tank fans are too mobile and behave for like assault guns. Their movement needs to be curtailed in the game. |
BattleCaptain | 10 Jul 2016 10:44 p.m. PST |
I think Siri has trouble with your accent. 🙂 |
vtsaogames | 11 Jul 2016 5:09 a.m. PST |
The problem I have with his WWII rules is that a player with 2 mortars has an enormous advantage over a player who has less. That said, I enjoy the OHW rules in other periods. I note that the early phase mortar fire stops the blitzkrieg one-unit-spots-the-mortars-kill gambit. But two mortars will still do serious damage to any spotted unit. |
vtsaogames | 11 Jul 2016 6:57 a.m. PST |
Hmm, thanks for the explanation. Perhaps our crew will have to try your rules one of these days, between summer vacations and our ongoing FPW campaign. |
Jeigheff | 12 Jul 2016 5:27 a.m. PST |
Thanks for these rules; I'd like to eventually try them. Jeff |
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