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"Free WWII rules: spin off of NT's "One-Hour Wargames"" Topic


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1,525 hits since 10 Jul 2016
©1994-2024 Bill Armintrout
Comments or corrections?

normsmith10 Jul 2016 10:36 p.m. PST

Very good. The win problem that I have with his WWII OHW rules is that anti-tank fans are too mobile and behave for like assault guns. Their movement needs to be curtailed in the game.

BattleCaptain10 Jul 2016 10:44 p.m. PST

I think Siri has trouble with your accent. 🙂

vtsaogames11 Jul 2016 5:09 a.m. PST

The problem I have with his WWII rules is that a player with 2 mortars has an enormous advantage over a player who has less.

That said, I enjoy the OHW rules in other periods.

I note that the early phase mortar fire stops the blitzkrieg one-unit-spots-the-mortars-kill gambit. But two mortars will still do serious damage to any spotted unit.

vtsaogames11 Jul 2016 6:57 a.m. PST

Hmm, thanks for the explanation. Perhaps our crew will have to try your rules one of these days, between summer vacations and our ongoing FPW campaign.

Jeigheff12 Jul 2016 5:27 a.m. PST

Thanks for these rules; I'd like to eventually try them.

Jeff

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