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"Best WWII Ruleset for Experienced Players?" Topic


33 Posts

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19 Feb 2019 4:37 p.m. PST
by Editor in Chief Bill

  • Removed from TMP Poll Suggestions board


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World War Two on the Land

1,529 hits since 5 Jul 2016
©1994-2019 Bill Armintrout
Comments or corrections?

Personal logo Editor in Chief Bill The Editor of TMP Fezian05 Jul 2016 7:48 p.m. PST

Which WWII ruleset(s) would you recommend for players who have a lot of WWII wargaming experience.

Rich Bliss05 Jul 2016 7:55 p.m. PST

Command Decison.

myxemail05 Jul 2016 8:01 p.m. PST

Depends on the scale of the game. Here are my preferences for WW II gaming, based on the scale of the pieces:
Each figure is a single soldier, Chain of Command
Each base is a squad, Crossfire
Each base is a platoon, Command Decision: Test of Battle

Mike

Winston Smith05 Jul 2016 8:04 p.m. PST

"Best" = "Rules you like best."
So in my case it's Flames of War. YMMV

Achtung Minen05 Jul 2016 8:18 p.m. PST

I'm on a Battlefront WW2 kick right now, and I think it fits the bill (no pun intended). Experienced WW2 wargamers have the advantage of knowing what tactics work and what would end disastrously. The core of BFWW2 is fire and maneuver tactics and if you don't heed these, you will be ground into the dust very quickly.

That said, I don't think "best" necessarily means "what one prefers." The question can be objectively answered (I know no one believes in objectivity any moreŚcall me old school) by defining the terms. "Best for experienced wargamers" might be understood, for example, by thinking what games are NOT ideal for inexperienced gamers (i.e. complicated rules, or rules that punish those who lack a basic knowledge of the period and historical tactics). Conversely, a good ruleset for experienced gamers is one where one can apply a lifetime of personal reading on WW2 to the tabletop, attempting a Rommelian maneuver or a Patton gambit and actually see that play out satisfactorily on the game table.

Personal logo miniMo Supporting Member of TMP05 Jul 2016 8:26 p.m. PST

+1 "Best" = "Rules you like best."

Been gaming, including WW2 since the 70s, and the rules I like best are Blitzkrieg Commander II. Great for new payers too.

Mako1105 Jul 2016 8:32 p.m. PST

I know some like it, but I really dislike Crossfire.

It certainly has a unique system, but it's not my cup of tea.

Weasel05 Jul 2016 9:07 p.m. PST

The one you can get 3 other people to agree to play :D

Personal logo Extra Crispy Sponsoring Member of TMP05 Jul 2016 9:20 p.m. PST

Fistful of TOWs 3

Simo Hayha05 Jul 2016 9:43 p.m. PST

man to man – battleground WWII
supports good tactics and takes more skill/knowledge than chance.

Mako1105 Jul 2016 11:06 p.m. PST

Yea, I agree with Battleground WWII.

Some people use Advanced Squad Leader (basic version) for minis, and I suspect some even use the much more detailed full version as well. It's quite complex, so would be good for experienced players familiar with them. A rather steep learning curve for newbies.

Martin Rapier05 Jul 2016 11:07 p.m. PST

As above, the ones your pals are willing to play.

VVV reply06 Jul 2016 2:31 a.m. PST

Well it would depend on what the experienced players are after from a game.

For competitions, the UK has lots of Battlefront and Bolt Action tournaments.

For realism, I doubt if many rules pass that test. First you have to be able to see your target before you can shoot at it. Machine guns should have a beaten zone, rather than picking off individuals (an ex-army friend of mine is also fond of indirect fire with machine guns). Morale, vital to any rules. And some weapons were just down right bad, anyone fancy going into action with a Chauchat machine gun?

BTW I remember one of my games where a player (who was an officer cadet at the time) sent forward a squad of infantry to their certain death to spot a unit of Germans that he the player could see on the board. so that he could then shoot at them. I said "I hope you are not going to do that in real life." But there are no lead widows.

pzivh43 Supporting Member of TMP06 Jul 2016 3:47 a.m. PST

Best for me is Battlegroup WW2. Lots of flavor and tense action due to your battlegroup morale rules.

nazrat06 Jul 2016 6:37 a.m. PST

Fireball Forward. Nothing else comes even close!

richinq06 Jul 2016 11:04 a.m. PST

I have played loads of different ww2 rules some complicated.

I am currently playing gf9's Tanks. Will add infantry.

It's as complicated as my empty head can cope with now days.

Rich

Only Warlock06 Jul 2016 11:32 a.m. PST

Ground? Air? Naval? Tactical? Strategic?

wrgmr106 Jul 2016 11:46 a.m. PST

Our group have played Command Descision, Crossfire and Few others, we finally settled on Rapid Fire.

spartan6606 Jul 2016 12:31 p.m. PST

What about panzergrenadier delux?

martin goddard Sponsoring Member of TMP06 Jul 2016 1:36 p.m. PST

I would obviously vote for PBI. Reasons are that the game is gridded and players can memorise the main mechanisms without needing charts or keeping a record. Any game that makes players happy is good news. i also still enjoy Kate Bush's early albums!


martin

huron72506 Jul 2016 4:20 p.m. PST

I like Battleground.

evbates06 Jul 2016 6:37 p.m. PST

Another one for Battleground.

SBminisguy06 Jul 2016 8:06 p.m. PST

NUTS! from Two Hour Wargames -- great skirmish game for squad to platoon level actions.

jdginaz06 Jul 2016 10:34 p.m. PST

Chain of Command
IABSM

Lonkka1Actual07 Jul 2016 12:08 a.m. PST

Battlefront: WWII

Blitzkrieg Commander

Force on Force (you could play even ancients with this system if you wanted to)


Guys at the club have been playing a lot of Chain of Command recently. Have to say that I didn't really like it when we gave it a first try.

Also IABSM and Battleground have been OKish. Used to play Spearhead a lot, but Blitzkrieg Commander and Battlefront: WWII are more recommendable.

Chuckaroobob07 Jul 2016 5:23 a.m. PST

Disposable Heroes, for all gamers, experienced or not.

christot08 Jul 2016 3:23 a.m. PST

Best?
Perhaps in terms of where experience is useful getting the most out of a more complex set of rules then CD and Battlefront WWII spring to mind, but generally any decent set of rules should benefit from having experienced players.
Of course, to some people, a set of rules where a complete novice can have as much chance of getting a good result against an experienced player is an anathema, to others its actually the definition of a good ruleset.

tmikkola09 Jul 2016 7:31 a.m. PST

CoC for skirmishes, IABSM for company+ level games and Spearhead for larger stuff.

SylvainArizona09 Jul 2016 8:17 p.m. PST

Battle group is the best. One miniature equals one man. One tank is one tank. It can be played with up to a full bataillons a side.

Powermonger12 Jul 2016 5:18 a.m. PST

Disposable heroes & CoC for skirmishes
Battlegroup for anything larger.

Old Contemptibles Supporting Member of TMP12 Jul 2016 2:41 p.m. PST

Bolt Action
Command Decision

UshCha12 Jul 2016 4:27 p.m. PST

Maneuover Group but I am biased as I Co authored it.

It is IGOUGO. It has simple rules but does require you to think and plan, but you do not need to write commands down. It works at 1 to 1 for vehicles and teams for infantry. If you are really keen you can play at battalion level engagements with practice to cope with the sheer scale of decicion making, troops fatigue and you will have to allow for running out of steam and potentially artillery ammunition. Such a game but may take a number of evenings but by then you would. be hotly engaged over a 1 to 2 km frontage. At that it's best using 1/144 scale models. It relys on credible terrain to function. So villages need to be about 10 houses not less. This is so as to have some houses out of direct fire from outside the village.

As has been said before do you want a game to display your models or something a bit more plausible but will not show the models so well as they will be more correctly dispersed.

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