Boguslaw | 12 Jun 2016 10:12 a.m. PST |
Are there rules alternative to Dragon Rampnant ? Te same size of forces, but with more race flaws ? |
Extra Crispy | 12 Jun 2016 10:28 a.m. PST |
Sword of Blafe & Heroes? Or use DR and write your own troop types? |
Zargon | 12 Jun 2016 10:33 a.m. PST |
Dragon Rampart is very easy to add to what you think a race should have you can figure it out and play it to see if it works. The rule writer specifically says the rules are written as a toolbox to create your own troop types and traits. Go to the forums for Lion and Dragon I'm sure that what you want is there or someone can help out. |
ordinarybass | 12 Jun 2016 11:49 a.m. PST |
One option might be to try Of Gods and Mortals. It's basically Song of Blades and Heroes with the addition of a simple reaction mechanic (Same as in Advanced SBH), a God/Worship mechanic and a unit mechanic. You can probably ignore the God/Worship mechanic if you wish or play it for an interesting twist. I've tried both and to be honest I prefer Dragon Rampant, and in your situation I'd probably just house-rule some race flaws. However OGAM does offer ALOT more in the way of customizability and there's alot of options for easily bringing over special rules and features from other SBH style games. Lastly, if you're dealing with Tolkien'ish races, have you considered LoTR Strategy Battle Game? The 3rd edition "Return of the King" rulebook is a very complete game with lots of army lists and is commonly available very cheaply. My club gave it a go last year and if we hadn't found Dragon Rampant, I'd probably be playing it again. Here's my experience with it. link |
Xintao | 12 Jun 2016 12:01 p.m. PST |
I like Dragon Rampant, but I think it needs to go just a little further with complexity. I hope to put a house rule "skin" over these soon, but life keeps getting in the way. @Boguslaw, I agree with the above, just add a mechanic to give an army flavor. For example: I want some Warhammer style Army lists, 1 Bretonnian's Get Elite Riders at -1 point cost. Must take 50% Knight Units 2 Empire Gets Elite Foot at -1 point cost. Must take 25% Foot Units 3 Chaos Gets Bellicose Foot and Warbeasts at a reduced cost. Etc etc |
Pictors Studio | 12 Jun 2016 9:41 p.m. PST |
Another option is Age of Sigmar. One big plus is that the rules and all the army lists are free. It is a very fun game if you prefer narrative story driven tabletop action. If you are looking at a more competitive thing it might not be right for you. We've had a blast while playing it and while it can support larger games having a dozen or so guys a side works well too. |
wminsing | 13 Jun 2016 6:23 a.m. PST |
Are there rules alternative to Dragon Rampnant ? Te same size of forces, but with more race flaws ? Just out of curiosity, what sort of race flaws are thinking of? It's possible that you could get what you want in Dragon Rampant by looking at things differently or with a few minor house rules. -Will |
kallman | 13 Jun 2016 9:17 a.m. PST |
What Will said, think outside the box. We have found that Dragon Rampant adapts extremely well to just about any racial group especially former Warhammer races. If you have the Dragon Rampant rule book take some cues from the race specific lists in the back of the book. |
wminsing | 13 Jun 2016 10:00 a.m. PST |
Yes, when creating Dragon Rampant armies I usually ignore what the 'special rule' is *named* and look at the effects instead. You can usually get pretty much any effect you want with just some combination of re-skinning the suggested troop types and renaming the special traits. -Will |
wminsing | 13 Jun 2016 10:05 a.m. PST |
Also as an easy example of a simple house rule that doesn't fundamentally change the game, I've seen players rule that really small/weedy guys (Goblins, Kobolds, etc) count as 1/2 or even 1/3 a strength point each; basically the inverse of the 'reduced model count' rule. Remove 2 or 3 models for every Strength Point removed. This way you can have a horde of goblins that still only fights as well as that 12-strong unit of Foot Yeoman from the Kingdom of Men. -Will |
Boguslaw | 13 Jun 2016 1:36 p.m. PST |
OK, I think DR is very good game, but yes I must revised my approach. One thing I must change its 1 strength point one miniature ( apart of reduced). Most minis I bougth and have are from 10minis boxes, I dont like dice behind unit for strength. You gays are great, after rethinking and reading book again I found nearly all I needed. :) Thanks !!! |
wminsing | 14 Jun 2016 5:16 a.m. PST |
For the infantry, do you have an obvious leader/champion and/or standard bearer? You could just say the leader and the standard are the last two models removed and count for two strength points each. Or a unit of 5 cavalry with a champion he is two strength points and the other 4 guys are 1 strength point each. One of the best things about DR is that the model to strength point ratio is pretty flexible. :) -Will |
Thomas Thomas | 14 Jun 2016 9:40 a.m. PST |
We use the following rule: 1 figure = 1 die for most Knights etc 1 figure = 2 die You can field units of any size (important for a skirmish game) and you get appropriate step reduction. TomT |
wminsing | 14 Jun 2016 10:02 a.m. PST |
Yes, that system works fine as well. I have a 4-model army in the works that is 4 Fire Giants all rated as Elite Foot. 1 Giant = 6 Strength Points. :) But for units with obvious 'leader' types and so forth it's also very easy to simply say 'this unit is 10 troops of 1 strength point and this leader with the extremely fancy helmet counts as 2 strength points'. So long as it's clear to your opponent it should all work out fine. Another reason why I love these rules. -Will |