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"WW2 microarmour from Nordic Weasel " Topic


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1,267 hits since 29 May 2016
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Weasel29 May 2016 2:06 p.m. PST

picture

Soon my lovelies.

(and yes, its LaserStorm for ww2)

Mark 1 Supporting Member of TMP29 May 2016 3:37 p.m. PST

Well please, tell us more!

shelldrake29 May 2016 5:00 p.m. PST

Yes, please tell us more

pigasuspig29 May 2016 5:14 p.m. PST

Very exciting!

If I might ask a question: do you think these could work with a Flames of War collection? For example: if I have like 15 German tanks, 25 Infantry bases, 15 man-packed gun bases, 5 artillery bases, and 5 trucks, would that shake down into a playable army? And would it be a small, medium, or large army?

Weasel29 May 2016 5:53 p.m. PST

Thought you'd be curious :-)

Okay, so the short version: This is a ww2 version of my LaserStorm scifi microarmour rules, adapted by the phenomenal Russ Lockwood.

If you aren't familiar with laserstorm, here's the breakdown and how it pertains to ww2 warfare:


The goal of the -storm system is to let you get a lot of toys on the table, with a somewhat "conventional" combat mechanic but without the stacks of markers, counters and other tracking that older systems tend to get stuck in.

Each stand is one tank or one squad (so in 6mm, "what you see is what you get").

The turn sequence works by breaking your force into 3 parts, then using a card draw, with extra cards for bonus actions.
This means you can carry out actual combined arms actions, while avoiding a IGOUGO sequence.

Combat is pretty straight-forward, roll to hit, roll saving throws for armour.
Attacks can also force units to be pushed back, in addition to being knocked out.

Morale is the clever bit. Rather than units being ineffective from morale failures, we simply take them off the board.
Later in the game, their commanders can rally them and bring them back into the action, allowing the regrouped troops to shore up a flank or reinforce an assault.

This creates a very cool effect, where an attack can falter and dissolve, only to be reformed and renewed. Stuff you read about in books but a lot of games can't do (Command Decision being a notable exception).


On top of that, you get a points system if you want one.

Weasel29 May 2016 5:54 p.m. PST

Pigasuspig – Yeah, I don't see any problem there.
Ranges might feel a bit tight, but then, they are in FOW too, so maybe that's not a concern?

15 tanks and 25 infantry squads is a good sized army. 5 or so platoons of tanks, 8ish platoons of infantry.

Broken out into 3 battlegroups, that'd give you 4 units per card in the deck, which is perfect.

FOr the scifi version, I had a few people playing in 15mm and having a good time. The rules allow a stupid amount of toys on the table but it plays nice well below that point.

Rod I Robertson29 May 2016 6:20 p.m. PST

Now this is interesting news! Thanks Weasel. I'll give these rules a look.
Cheers and good gaming.
Rod Robertson.

Who asked this joker29 May 2016 6:23 p.m. PST

Color me intrigued. Well what's the holdup? I want instant gratification! evil grin

cmdr kevin29 May 2016 6:29 p.m. PST

Looks like he gets more of my money, crafty bastard.

Weasel29 May 2016 6:44 p.m. PST

Bwahaha :-)

Who Asked This Joker – Gotta make it look all pretty..or well.. as pretty as it usually goes.

Tgunner30 May 2016 12:14 p.m. PST

So when will we see a modern version? I have a small group looking for rules.

Weasel30 May 2016 1:46 p.m. PST

Im thinking I can swing a set of tank stats for moderns as an expansion.

Might be easier than a full game.

Rod I Robertson30 May 2016 2:57 p.m. PST

Speaking of war, micro and weasels, is this what Ivan does as he designs a game?

youtu.be/d2CTVqt2wxU

Or for flank marches:

youtu.be/VdRXuyBOyow

Cheers.
Rod.

PS. Sorry Weasel but without a Panda to slander, a weasel will have to do!

Weasel30 May 2016 3:16 p.m. PST

That but to heavier music :)

You wouldn't believe how hard it is to push the buttons on the keyboard with tiny claws.

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