"Napoleon by Columbia Games as a Waterloo Campaign" Topic
5 Posts
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Tango01 | 17 May 2016 10:24 p.m. PST |
"Columbia Games wooden block game Napoleon is a classic, and quite honestly my favorite board game of all time (and my memory stretches as far back as Tactics II). Few games have achieved a strategic play that is so elegant in its simplicity. The wooden blocks provide uncomplicated but effective fog of war and step reduction. The mechanics are straightforward group activation, with the French having a more unified command. This results in town to town movement, with road limits affected by crossing rivers, and can be learned in minutes. However the free deployment, wide open map, faster speed for cavalry and horse artillery, as well as forced marches can lead to sweeping maneuvers that can take years to master. No two games are alike. It is a great strategy game. When enough forces have coalesced and both commanders agree to a battle, the blocks are moved, with their step reductions, to a stylized battle mat. The subtle "paper/scissors/rock" differences of the Horse and Musket (and Cannon) era are preserved. The campaign map allows for reinforcements to be brought on adding to the tension. The movement of the blocks on to and across the "battlefield" have a tactile sense that no other board game can match. It gives a feel more akin to a miniature battle than any cardboard counter/tweezers game could possibly provide…" Full review here link Amicalement Armand |
Mick the Metalsmith | 18 May 2016 7:16 a.m. PST |
add dummy blocks and a simove orders instead of Igo UGo and it works very very well. |
Tango01 | 18 May 2016 10:35 a.m. PST |
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Tom D1 | 23 Jun 2016 10:18 a.m. PST |
Has anyone tried it using miniatures and a ruleset such as NapsBattles for the tactical combat? |
Marc at work | 24 Jun 2016 5:07 a.m. PST |
Too much effort to download the article |
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