Editor in Chief Bill | 14 May 2016 3:03 p.m. PST |
That is, how often do you get involved in playtesting new rulesets before they are published? * never * all the time * maybe once a year etc. |
DisasterWargamer | 14 May 2016 3:24 p.m. PST |
Once every few years Though there are times a lot more on a specific set of rules |
miniMo | 14 May 2016 3:44 p.m. PST |
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Extra Crispy | 14 May 2016 3:50 p.m. PST |
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Dynaman8789 | 14 May 2016 4:37 p.m. PST |
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Herkybird | 14 May 2016 4:43 p.m. PST |
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KSmyth | 14 May 2016 4:45 p.m. PST |
I play test for convention games, so at least a couple times a year. Play tested for Enfilade today. |
Mute Bystander | 14 May 2016 6:01 p.m. PST |
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Pedrobear | 14 May 2016 6:11 p.m. PST |
I'm a big man at Osprey, I am. Nah, I just helped Dan playtest a few of his Osprey games. |
sillypoint | 14 May 2016 6:29 p.m. PST |
Most games I play could be described as play test. 😬 Someone is either tinkering with the rules and trying something out – even rules we have used for more than 20 years. |
Yesthatphil | 14 May 2016 6:49 p.m. PST |
Constant … usually there are several project live at any one time. Phil |
Rich Bliss | 14 May 2016 6:50 p.m. PST |
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Wargamer Blue | 14 May 2016 8:01 p.m. PST |
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79thPA | 14 May 2016 9:05 p.m. PST |
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mumbasa | 14 May 2016 9:48 p.m. PST |
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Martin Rapier | 14 May 2016 11:21 p.m. PST |
Playtesting our own stuff? All the time. For other people, less so, particularly these days. |
Weasel | 15 May 2016 7:20 a.m. PST |
Sometimes it seems like thats the only gaming I do :) |
Who asked this joker | 15 May 2016 12:56 p.m. PST |
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The Tin Dictator | 15 May 2016 3:46 p.m. PST |
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Rudysnelson | 15 May 2016 8:41 p.m. PST |
As often as I have new concepts and systems that I am working on. |
Old Contemptibles | 16 May 2016 1:29 p.m. PST |
Sometimes. Mostly our clubs own rules. Would that count? |
etotheipi | 16 May 2016 4:38 p.m. PST |
I run tons of playtests pretty much constantly. |
Loki77 | 24 May 2016 2:21 a.m. PST |
Would like to going forward. |
Dasher | 24 May 2016 11:29 a.m. PST |
All the time, whenever I can. |
Joes Shop | 24 May 2016 11:31 a.m. PST |
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Ottoathome | 26 Jun 2016 4:37 a.m. PST |
I playtest my own games constantly. New rule sets coming out I simply can't be bothered with. They are almost completely dreck and show signs of having never been playtested. My own games are rigorously playtested by me and the group. I don't mean a read through, I mean a rigorous playtest to destruction. That is, I don't play the rules to see if they can be made to work, any game can do that. I mean playtest them so that they can't be broken or loopholed out or wrecked by negative players. I also playtest them by rigorous Industrial Engineer standards. They have to have a productive time of 85% or better to avoid being trashed. They aren't ready to use until that is gotten up to 95% and the playtesting is done. I use a stopwatch, or a clock hanging on the wall and I not down how much productive and unproductive time there is and that which causes the unproductive time is written out of the rules or attended to. Productive time is when players are making decisions, moving troops, rolling dice, discussing strategies, adjudicating combats, and devising ploys. Non productive time is looking up rules, fiddling with record keeping, and most of all arguing over points of the game. |