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"5core Skirmish 3rd edition is available! " Topic


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Weasel12 May 2016 10:34 a.m. PST

Another big update for you guys.

I am proud to announce that the FiveCore skirmish rules are now formally in their third edition.
This time however, its on the house. All you have to do is go download the new files from your Wargame Vault account.

I'd write a detailed change log but at this point nearly everything has been tweaked or adjusted in some way.

Rules have been tweaked, clarified or corrected and text has been fixed up to flow better.

In particular, the rules now list rules terms in bold text, making it far easier to pick out at a glance.
This also helps avoid confusion when common terms like "hiding" also has a game function.

I will touch on a few of the larger changes though:

*The turn sequence has a few tweaks.
The core sequence is still the same as it has always been, but before play you now roll 3 activation dice and set them aside.
These are your "reserve dice" and you can use them up at any point to replace a normal activation roll.

*Squads with superior tactics or training now get to activate an extra figure each turn.
This was always implied but now its explicit and clear.
The force generators will let you determine this randomly if desired.

*During Scurry and Firefight turns, the number of reacting enemies is limited to the number of active figures.
This avoids the, admittedly hilarious, example of a single guy scurrying from cover and causing an entire enemy platoon to come after him.

*The Stealth rules now match the ones introduced in the Field Guide, which includes Patrol points for sentries and the option to use Deception and create Distractions. I happen to think its wicked cool.

*Cover is a bigger deal now with bonus dice against nearby targets in the open.

*Pinned/Hunkered Down has been combined into a single status effect and the Shock dice have been revised a little bit.

*New weapons and gadgetry has been added and a few have been revised to be simpler.

*Two figures in contact with each other can move at the same time, for one activation.

*Firing while an inactive friend is in contact gives you extra Shock dice (suppressing fire) but you also suffer extra dice when enemies fire at you, since you present a pretty obvious target.

*Hand to hand fighting is a little more interesting now, with a wider range of outcomes.

*and approximately 10 million other updates.

Oh… there's a pulp plot generator. Nazis are using robot soldiers to deploy a doomsday weapon. Go!


If you have been on the fence about the system, now's the best time to check it out and if you're a regular player, I hope this is as much fun to read through as it was to write.

Company Command will be next, followed by Brigade Commander.

Weasel12 May 2016 10:39 a.m. PST

Again, if you already bought the rules, you don't have to pay a dime. Just go grab the new file.

If you are interested in picking up the system, the link is at
link

(Yes, I am aware the page still reads 2nd edition, sometimes it takes a moment for the Vault to update changes)

Rich Bliss12 May 2016 11:49 a.m. PST

Thanks Weasel.

Hamilton12 May 2016 12:30 p.m. PST

Thanks, grabbing them now.

blacksmith12 May 2016 1:15 p.m. PST

Great job. Now waiting for Company Commander update. Thank you very much.

Weasel12 May 2016 1:30 p.m. PST

Thanks guys :)

Let me know what you think and if you spot something I screwed up.

cmdr kevin12 May 2016 5:46 p.m. PST

Dang it, I just printed out the second edition rules on Tuesday. Good thing your books are easy on the ink.

Weasel12 May 2016 5:49 p.m. PST

I bought a laser printer and never looked back :-)

Though it doesn't do colour but it'll do like a million pages per cartridge.

Coyotepunc and Hatshepsuut12 May 2016 8:19 p.m. PST

Oh man! I just figured out second edition!

Hi ho, hi ho, off to Wargame Vault I go…

DuckanCover12 May 2016 10:14 p.m. PST

Update downloaded!

Duck

Weasel13 May 2016 4:15 a.m. PST

Let me know how you like it!

And please consider leaving a review or rating on the Vault page :) (Honest review of course, don't schmooze me :) )

cmdr kevin13 May 2016 8:13 a.m. PST

I was thinking of getting a monochrome laser printer for black and white printouts, but your rules have colour. Its not necessary to print them in colour but it is nicer and easier to read.

Weasel13 May 2016 8:18 a.m. PST

The one I have, an HP, only does grey scales. You can still tell colours apart okay, but it does make it a bit bleaker looking.

I do find the colours help screen reading tremendously.

Hopefully the new approach of putting rules terms in bold letters will help too. I really liked the look.

spartan6613 May 2016 4:15 p.m. PST

Guys,
I bought 5 men in Normandy because I thought it was an update for 5 core. Then 5 men in Kursk again as I thought it was the latest.
Not sure how all the ruleset said sit together or overlap.
Mike

Weasel13 May 2016 5:57 p.m. PST

Spartan – Kursk is the WW2 specific set. Far more chrome and detail and geared specifically for that conflict, with ww2 specific tables, support units and whatnot.

FiveCore is the generic version, its a bit lighter mechanically because its intended to be broad and cover games with guns in general.

If you email me at runequester@gmail.com, i'll pop you a free copy for your patronage.

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