I played 5 hours today.
Those that have played Pardox games will know they are big, deep and complex!!
Luckly I have played enough 4x space games to help me. This is also aperantly the most aprochable of the pardox games.
I've not been wiped out of given up in 5 hours, thats about 4 hours longer then any other paradox stratgy game.
You have to control 3 "resources" Energy crystals, minirals and influence, Energy crystals and minirals is procured by building mining stations around plantets and planitoids. And making buildings on planets you own.
Influence is gotten though being a dick to other races and verious other stuff.
You also have 3 other "resources" those are the 3 diffrent reseach resources. Physics, engineeirng and all other science stuff.
You can always research all 3 types at the same time.
Also you have leaders, to use a science vessel to survey a system og planet, it needs a science leader, this is the same leader that does the general research.
Planets should have a govornor, who also can be research leader. Fleets and armies too should have leaders.
You do not have unlimted room for leaders, you can get more space for new leaders thrugh research.
As you do new research you get new buildings or can upgrade the older ones.
I ed up, I had the option to research spacedook level 2 and destroyers, but choose something els. And it apears some research options are random, When you are finished with one, you get 3 new to choose from. But it's slightly random, so I didn't get my destroyer research for another 5 years… And then it took 3 years to research.
But I finnaly got them!
You start with corvetts, corrvets can only fit small weapons. And got 5 spaces for energy/armor/shields.
It's quite simple to build a new class of ships, you fir the weapons you can fit, the engines ect. And then you do a balansing act, how many shields can you get before you run out of energy. On my destroyers i got 3 shields, 3 fusion engines and 1 armor.
Weapons are 3 basic types Guns/cannons, Missles and energy. So quite standard 4x.
It's a simple rock papper scissor thing. Guns go through shields but have the shorest range. missles do the most damgage but can be shot down with PDs, and energy can't be counterd by PDs but are bad at penerating shields.
All this is to a certian degree, I noticed my type 2 deflectors stopped missles just fine.
You have a soft fleet cap, if you go over it cost you energy crystals.
Invasions are simply through as many troops as you can on the enemy planet.
I invaded a "post atomic" planet simply because I didn't find any other good ones.
It was easy "our weapons must seem like magic to them" was the quote I got.
The problem was that those damn bird people did not like beeing invaded. Even tho I'm a nice guy, with dierect democracy, even game our new broths the vote!!!
So they started a rebellion. That i can do three things with.
Bribe leader, suppress them or grant independence as a vassal.
The first two requiers influence!
I'll go more into the empire creation tomorrow!
Some pictures
Finnaly got my destroyers!
Me and another empire did an alliance and invaded our jerk neighbour.
When you go to war you set war goals. And normaly the enemy knows when its beaten. We have invaded and ocupied thier home world. So they should give up soon!
Combat is basic but more indepth then any of the other Praradox stratagy games out there.