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"28mm Black Powder Game" Topic


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abc wargamers11 May 2016 6:49 a.m. PST

Just some pictures of a recent game we had trying out the Black Powder rules for the first time.

abcwargamers.blogspot.co.uk

45thdiv11 May 2016 7:43 a.m. PST

Good write up. We use black powder for most of our ACW games and I just ordered the ACW supplement to the rules.the rules are on the high side, but are comparable to other rule set that are full colour.

My first cat was only interested in the dice. Very careful not to disurb the terrain. She passed away a year ago. We got two new kittens a few months back. They are the complete opposite and have been band from the game room until they are a bit older.

It looks like you had a good game even with the interruption.

BelgianRay11 May 2016 11:04 a.m. PST

I wonder why you used casualty markers since your figures are all based single. It would have been logic to remove figures for casualties.

raylev311 May 2016 12:10 p.m. PST

For Black Powder, a casualty marker is easier to work with. The number of "casualties" can fluctuate as you rally a unit, or not. At the same time, once you exceed your stamina value, and succeed your break test, the excess "casualties" are removed.

You could use individual figure removal but casualty markers are easier. Our group uses a rotating dial to track casualties: of course a painted dead figure is on the center of the dial.

abc wargamers11 May 2016 12:57 p.m. PST

Hi 45th div
Many thanks for your comments. I have two 'kittens/cats' who make up Kitten Force. Our other cats never made it into the loft, but the latest 2 aren't put off. Not sure ours will be any better when they get older!

Hi BelgianRay
In the past I have tended to remove casualty figures and use the ACW ones I have to indicate where on the battlefield they occurred. In other games where I don't have 'actual casualty figures' we do just 'knock over the figures' and leave them – see the colonial and 54mm games as examples. These rules seemed to imply to me that for the most part you leave all the figures in a unit as raylev3 descibes.
My figures are single based because I am quite old fashioned and we did as you suggest simply 'knock over' figures or remove them altogether. It also made it easier when I was using the Long Road North Road rules for ACW.
Hi Raylev3
I have some of the circular casualty markers you describe. I have seen them used in games and they can look very good when based up. I don't know why, but I can't seem get on with them, I keep forgetting to turn the wheel I blame my age and memory rather than the markers!

cavcrazy11 May 2016 1:28 p.m. PST

Now matter how well one plans, you are never truly ready for "Cat Attacks!"

Stew art Supporting Member of TMP11 May 2016 2:07 p.m. PST

it's also a pain bc every unit requires a marker, which can add up quickly. Especially for both sides.

i started to collect markers and decided it wasn't worth the effort. now i just leave dice near the unit and place markers when a whole unit breaks.

Madmac6411 May 2016 2:21 p.m. PST

Nice report and write up……thank you for posting.

Brian Smaller11 May 2016 5:22 p.m. PST

it's also a pain bc every unit requires a marker, which can add up quickly. Especially for both sides.

A pain. Maybe. But I am making a casualty marker for every unit in my army because I can. Currently working on casualties for my 28mm Spanish guerrillas.

raylev311 May 2016 9:36 p.m. PST

I keep forgetting to turn the wheel I blame my age and memory rather than the markers!

I'm the same way…good thing my opponents are always willing to point out my errors!

raylev311 May 2016 9:37 p.m. PST

Until I started using the rotating dial, we just used small rocks to represent the casualties. It was cheap and didn't detract from the visual aspects.

abc wargamers12 May 2016 9:08 a.m. PST

Hi raylev3 – glad it's not just me!

Think I'll try the dice casualty marker method show on a recent post on the General Message Board under Scratchbuilding entitled Morale Sticks – I am sure there must be a way of doing 'Links' but its beyond me – The good think about this is you can use up those odd or broken figures, rather than buy specific casualty figures. Whether I will remember to change the dice number of course is another thing! The blog site is shown below

link

GoodOldRebel13 May 2016 8:37 a.m. PST

Excellent battle report, as happy as I am with 'Guns at Gettysburg' I am quite tempted to give Black Powder a go?

Stew art Supporting Member of TMP19 May 2016 3:14 p.m. PST

oh, it's a pain to make casualty. i went down this path with my hail ceasar games. I got up to 9. they were dead men laying down (obviously) or wounded men with a spot to hold the die.

each side in the game had around 14 units, so i needed 24…
i gave up. : )

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