Hey there,
no worries. All changes are expansions to the 1st edition. We want 2nd edition to be backwards compatible. So if there is anything in 1st edition that you like very much, you can bet that this can be played as well with 2nd edition rules.
What's new:
- magic spells for Channling and Essence now have the same number of spells (74 each)
- 74 magic spells for Mentalism have been added
- the concept of heroes and monsters (1 paragraph in 1st edition) was heavily expanded. Now your heroes can have 1 of 14 ready-to-play professions, each have 4 skill trees to learn from.
- Use the included skills to build your own professions
- Get more out of your terrain with new rules for partial cover
- More dynamic fighting with spell users and ranged fighters (not units) now moving up to 1/4th of their movement rate and still making their attack
- a brand new Excel-based calculator that lets you assemble combatants, heroes and units
If you have any questions or would like to take part in play testing drop me a line.
Best,
Sebastian