The title sums up what I want in a Napoleonic game. I have been playing the period since the early 1960s. Several sets have come close to what I want, but now I have found one that seems to meet all of those requirements.
Et Sans Resultat
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Each player handles generally a corps. Battalions are the units that compose the divisions that make up the corps. The website explains it better than I can, but I can finally play multi-corps battles with battalions, not brigades, and finish it in less than a day. Probably in about 4 hours.
There is only one sheet (both sides) with all of the charts you need. The various forms of combat (artillery/skirmishing and actual close combat) are quick, simple and fun.
I payed this rules set at Little Wars this past weekend. None of us in the game I was in had ever played it before. Within a couple of terms of action, the players could resolve the action themselves.
I have not played every set of wargame rules ever published by any means, but this is the first and only one I have played where reserves really matter. Most rules and most players seem to not see any reason for not putting every unit on the line. That is so unrealistic. In Et Sans Resultat (ESR) it is almost a guarantee of failure.
Rebasing is probably not required to play it. The rules allow for a variety of base sizes. In fact, I don't think any specific size is necessary. There are multiple ground scales. Just be reasonable. The number of figures per base does not matter.
It is a grand tactical game. You play as a corps commander and to some degree as your divisional commanders as well. However, your battalions do not change from column to line to square, etc. As the author says, you have hired someone below you to do that. I thought I might miss that, but really I do not.
David Ensteness, the author, gives excellent support through the Yahoo Group. Most questions are answered the same day.
The rules are published by The Wargaming Company, LLC which also has published a book, Master of the World. It is scenarios and uniforms for the Russian campaign of 1812 through the battle of Borodino. At first I did not buy it as I need no more uniform information and I have more scenarios than I will play the rest of my life. Then I got smarter and realized these scenarios do all the work for me. All I have to do is set up the table, make a photocopy to cut up for each player so he knows what troops he has, and get started. I bought it and will buy more for other Napoleonic periods as they become available.
These are great rules.
Tom