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"Another Star Trek/Star Wars crossover game idea" Topic


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Captain Gideon29 Apr 2016 11:39 a.m. PST

With my purchase of the Resin 25 inch SSD from Shapeways and my friends and I are working on an Armada game for a Convention game in Sept I had another idea for a game which is a Star Trek/Star Wars crossover game.

And I have 2 different ideas for this possible.

The first one is having x-number of Federation ships attack the SSD and see what happens.

The other one is somewhat different on one side you have the SSD and on the other The Doomsday Machine.

In both cases I'll need some ideas on how to proceed with one or the other ideas.

And idea's would be grateful.

Mako1129 Apr 2016 11:42 a.m. PST

Man, a 25 inch print from Shapeways?

Makes my wallet hurt just thinking about that. Probably cost as much as the real SSD, back in the day.

Impressive!

Captain Gideon29 Apr 2016 12:37 p.m. PST

Mako11 it would hurt my wallet too but for one small thing I'm not buying it a very good friend of mine already gave me the money $241.66 USD for the one piece ship.

So for me it's a win win.

SBminisguy29 Apr 2016 1:12 p.m. PST

The first one is having x-number of Federation ships attack the SSD and see what happens.

Well, if you play it out using Star Fleet Battles the result is pretty one-sided. ST ships can all travel at Warp speed (hyperspeed in SW) *and* attack ships both in normal space at normal speeds (impulse in ST) and at Warp. Ships in normal space have a very hard time attacking ships at Warp -- so the ST ships just zoom about at Warp blasting bits off the SSD until it explodes while the SSD crew on their big cool two-story bridge get tossed about too and fro with sparks flying off their control consoles.

Btw, why would you design a ship that throws off a cascade of sparks anytime you get hit??

Personal logo Extra Crispy Sponsoring Member of TMP29 Apr 2016 8:59 p.m. PST

For the same reason female crew wear mini skirts and gogo boots…

Mako1129 Apr 2016 10:10 p.m. PST

I miss mini skirts and gogo boots.

Time for them to be what's old is new again, I think. Pass it on…….

EJNashIII30 Apr 2016 7:38 a.m. PST

yes go go boots, hmmm.

It is even more one sided if you factor in Star trek transporters and hand phasers that can incapacitate every enemy in a room in a single shot. Why destroy a star destroyer you can capture intact? If that happens to fail, then you transport a warp core. Then the game is actually the warping race to get away from the nova shock wave.

Captain Gideon30 Apr 2016 2:52 p.m. PST

The main problem is this how do I make it playable where each side has a chance of winning?

I mean what's the purpose of running a game where one side has no chance in winning.

Zephyr130 Apr 2016 3:20 p.m. PST

Just make warp space and hyperspace travel incompatible so that they have to slug it out in 'normal' space (and it will eliminate chasing damaged ships that retreat into their respective translight [word escapes me here]… ;-)

Captain Gideon30 Apr 2016 4:48 p.m. PST

Zephyr1 thanks for the good idea I'll discuss it with my friends.

Moonbeast01 May 2016 11:59 a.m. PST

Just give the Imperials an Interdictor/418 class cruiser or 2. Prevents the use of hyperspace/warp space travel, trapping the combatants in normal space. The beaming issue might be more problematic. Less of a problem if the Imps had access to a bunch of Sith marauders, too bad that's the wrong era.

Sargonarhes01 May 2016 12:56 p.m. PST

If you go with newer Trek lore, ships can't use phasers at warp speed as phasers only go at light speed. So it would be a torpedo bombardment at first until your stores run dry.

EJNashIII01 May 2016 8:02 p.m. PST

If you want something approaching a fair fight. Keep the respective tech and go with the empire having numbers. Kirk or it you prefer Picard can only take down so many tie fighters or star destroyers. He does have limited numbers of torpedoes and warp core transporter bombs. So, it becomes a battle of resource management vs trying to overwhelm the other sides defenses. Using the differences between the techs is what would make the game interesting. Tie fighters, individually, would be like nats, but waves of them could cause some havoc against bigger ships while they would likely be more than a match for the far fewer Trek runabouts. I would use Sargonarhes idea for this game, too. No phasers from warp. It would feel correct to the players and in fact would mirror the experience of Voyager where torpedo restocking issues were an evident part of the story. Similarly, boarding actions would have the same set-up. The storm troopers have numbers, but the trekker's have superior weaponry and medical resources. Interestingly, both have tractor beams to initiate boarding actions. You keep the warping/ slash light speeding away from the battle to a minimum by having a planet or base they are fighting over. Whoever is left in control is the winner, not who destroys the most enemies.

Darkest Star Games Sponsoring Member of TMP02 May 2016 7:26 a.m. PST

I'd love to see a Stormtrooper vs Trek Security boarding action. The bucket heads wouldn't be able to hit anything, and the Trekkies would have to keep their phaser beams on loooong pulses giving the troopers time to move. It'd take forever!

demiurgex03 May 2016 9:53 a.m. PST

Actually you can make a pretty good case for Wars tech to be significantly more powerful, if not as versatile, as Trek tech. It really just depends on your design assumptions.

I've always scaled it that the Wars ships have high defensive shields, lots and lots of inaccurate weapons, and good jammers, plus decent external armor. It makes them hard to wear down, but when they go, they go fast. They stand there and slug it out with each other while the fighters tear around. Fighters are good at taking down other fighters, but the dedicated fighter platforms can do a lot of damage.

The Trek ships have advantages in range, accuracy, maneuverability, tech, sensors/ECM, but not raw power. Their shields are good, but without armor they break quickly once those are down.

I ran several B5 Wars games using fan designs, and tinkered quite heavily with the ship systems. The end result tended to be lots of photon fire against the big Wars destroyers, while the fighters came into to try to cripple the trek ships. If they could wear down the wars ships while staying away from them they won, if the fighters could take down the Trek ships shields and slow them down the big Wars ships ate them.

Of course, with B5 Wars that's at best a squadron size game, so it would be several trek ships against a couple of wars ships with supporting fighters.

The Planet Killer vs SSD sounds great. If you find a good source for Planet Killer minis of a good size please post them.

Another thought might be instead of a Planet Killer go with a Borg Cube. The playmates Cube is very good size and imposing on a table.

Let us know how it goes!

Captain Gideon03 May 2016 1:21 p.m. PST

demiurgex with regards to the Planet Killer/Doomsday Machine I had a friend of mine make one for me.

It's between 9 and 15 inches long(I might be off one a inch or so either way)and it lights up which is pretty cool I must say.

If you would like to see some Doomsday Machine pictures please email me at yamamoto87@hotmail.com and I'll send you some pictures.

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