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"Chevauchee. Rolling up a fief" Topic


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1,003 hits since 27 Apr 2016
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Weasel27 Apr 2016 9:06 a.m. PST

Alright, so one of the bigger draws of the rules is to generate your own petty fiefdom to terrorise the locals.

So let's do just that and see how it goes.

Our character
First and foremost, we're going to need a noble to lead it all:

A few rolls on the tables and we learn that our noble is Young, is motivated by religious zeal, is unmarried but with a sprawling family tree.

So sounds like we'll be fighting heretics and unbelievers.

We need to also know what his skills look like.

Our martial prowess is "Experienced". He's been in the field before, even at such a young age, probably from a family of crusaders. This lets us bring 12 men into any given battle.

Stewardship is "Misguided" however. This will cause us to lose 1 point of Wealth per turn. Having a contempt for worldly matters probably isn't good economics.

For an extra twist, our noble trait is "Bastard". Now, I guess we know why he has a chip on his shoulder.

With Sir Friedrich in place, let's see what our fiefdom looks like.

Home sweet home

Defenses are largely non-existent as a result of recent conflict.
This lowers our Balance of Power to minus 1 (starting at zero).

Somewhat unsurprisingly, our influence is quite limited as well, though we do control two medium sized towns.
This gives us a force pool of 15 men, which is the most armed forces we can have at our disposal in the campaign.

We've managed to drive out lawlessness to the fringes of our fief, giving us an initial Dissent of minus 1 (also starting at zero).

Rolling for our initial troops, we have a reasonably professional force of 5 retainers and 5 levy.
Due to our command rating, we can only bring 8 of them into any one conflict and we can recruit up to a total of 15 followers.

Luckily, our family is somewhat okay money-wise, starting us with 3 Wealth points (though that will vanish quickly, unless we are lucky with the looting).

Finally a roll on the "Recent events" table indicates that we're a new arrival to this fief, maybe installed here by a family member to get out of their hair?

This reduces the Balance of Power again (to a minus 2) and raises Dissent by 1 (to a zero).
A roll on the flash point table tells us that this fief is a strategic location, so that is our jumping off point to begin the campaign.

Conclusions
A hot-headed, young and often ridiculed noble with a furious zeal and a lack of interest in worldly matters, in a frontier fief with a somewhat unstable monetary situation.
Seems like the stuff of legends ..or tragedies.

Hope this helps show you a bit of what can be done within the rules.

The Beast Rampant27 Apr 2016 11:23 a.m. PST

This all sounds pretty darned cool.

MajorB27 Apr 2016 2:21 p.m. PST

So what rules are these?

Weasel27 Apr 2016 3:38 p.m. PST

MajorB – link

The campaign bits could be used with any system though.

BelgianRay28 Apr 2016 2:17 p.m. PST

Never read a rules explanation so well formulated. You really know (without reading the rules) what the game is all about…. Great Weasel, really great ….

The Beast Rampant28 Apr 2016 4:14 p.m. PST

As soon as I recover from spending a boatload beyond my allotted gaming budget, I will definitely pick this up.

Plus, I am within measurable end to a couple of projects, and don't need medievals to start clogging up my uncharacteristically orderly workbench!

Weasel28 Apr 2016 4:22 p.m. PST

Thanks Belgian :)

Beast – I absolutely understand the dread of "just one more project". I'm terrible about finishing things :/

Maybe that's why I play so many skirmish games.. it means I can actually do something with the 5 or 6 random figures I have lying around :)

The Beast Rampant28 Apr 2016 5:12 p.m. PST

Well, they *are* being funneled off my stalled (due to too many other projects) Lion Rampant project. So the good news is, this can ultimately build into the larger scale of LR. Win-win! grin

IronMike05 May 2016 11:15 a.m. PST

Hmmm sounds like the kind of game I've been looking for!

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