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"WAB Question: movement of Republican Roman cavalry" Topic


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811 hits since 19 Apr 2016
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Comments or corrections?

Theophanes19 Apr 2016 3:33 a.m. PST

G´morning, Gents:

In the WAB supplement Hannibal and the Punic Wars, the Movement factor for Roman cavalry is 6. Can it be a typo?

The rest of cavalry units of this Era have movement 8…

Thank you very much.

avidgamer19 Apr 2016 3:41 a.m. PST

No sadly it is NOT a typo. I feel your pain.

JJartist19 Apr 2016 7:06 a.m. PST

In WAB certain cavalry were rated as slower based on doctrine… poor mounts and simply lack of emphasis. Roman cavalry and Greek cavalry are given this treatment because their doctrine was to keep up with the line and support, more often than have a true cavalry offensive doctrine.

So it is a way to make Roman cavalry act like they did at Cannae--- where they immobilized themselves. Also it makes the Spartan cavalry at Lechaeum and Leuctra less effective.

That is why that happened. It started with AoA and hung on through the books--- it is debatable if it is a good way to simulate these deficiencies of Greek and Roman cavalry.. but it does design in such deficiencies without creating extra rules.

At Cannae the Roman cavalry was effectively "green" and trying to recover from heavy casualties in the previous three years.


For example one might argue that in a protracted war such as the Hannibal war that Scipio Africanus' cavalry would achieve a higher level of efficiency-- in that case they should simply be upgraded based on the scenario. Pyrrhus of Epirus had difficulty with Roman cavalry because they outnumbered his cavalry most of the time. The Roman cavalry suffered a major defeat in the 3rd Macedonian War at a time when they had more access to good horses….


There just are not that many occurrences when Roman cavalry achieved parity, so that is the reasoning and why the pain.

Mars Ultor19 Apr 2016 9:01 a.m. PST

As JJ says, it's still debatable. Here's some further information. I know wikipedia is to be regarded with suspicion, but read the bit about republican cavalry for a slightly different view.

en.wikipedia.org/wiki/Roman_cavalry#Campaign_recordsubheadingTMPWargamerabbit

19 Apr 2016 11:29 a.m. PST

The "Mule and Donkey" rule as known in our ancients group. Does a good job representing the poor Roman and Greek cavalry tactics /command/ use on battlefield during certain parts of the Republican and Persian wars. Still…. you can play with "veteran or seasoned" Roman cavalry for historical scenarios and increase their movement distance…. more points etc.

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