Hi Lupulus
Thanks for the feedback – a very fair point.
Apologies for the delay in responding – I clearly haven't set up email alerts correctly!
I didn't want to swamp players with too much info but some sort of mini summary would seem useful, so:
Warpack is primarily aimed at (and has been playtested with) single based 28mm miniatures.*
Game sizes vary from 200 point skirmishes up to 1200 point mass battles.
Typically an army will field about 40 models per 200 points, though this fluctuates greatly for elite vs horde armies.
A two player skirmish usually takes around an hour – not counting list building or terrain setup.
Whereas a four way 600 point battle is likely to take an entire evening , 4 hours or so.
Movement is less fiddly than Warhammer (pivoting rather than wheeling) but still a bit restricted, guarding your flanks is important.
Combat is less fiddly too – units fight each other, characters buff units they join. None of this which model is in base contact with which other specific model in a unit of 30 nonsense…I enjoy WFB but this is a bugbear of mine!
Magic is important but not essential. Spellcasters are not the only way to employ magic, many units can get access to magical attacks via the Arcane technology tree. An army without magic is basically giving up a resource. The same can be said for an army lacking ranged capabilities.
Players alternate activating an entire section of their army at a time. There are four sections: Regulars/Elites/Rares/Characters. Not all armies will have units in each section.
Playing cards are used as randomizers, each player is dealt a hand of action cards at the start of a turn and then assigns a card to each unit. The trump suits relate to different action types: Melee, Ranged, Magic and Defence. I have some custom Warpack cards I'm hoping to make available soon!
Wound counters and morale counters are placed on the battlefield as units experience trauma. There may also be scenario specific counters, e.g The Relic.
An elf is infantry , while a Troll is a brute. Infantry units are purchased in ranks of 5 models. Brutes can run solo or in ranks of 3.
Statwise an elf has Movement 1 (swift), Strength 2, Toughness 2 and Discipline 2, a troll has Movement 2, Strength 6, Toughness 7 and Discipline 1.
Players are encouraged to tweak statlines for their own factions though!
Another major feature of the game is that all units deploy under the fog of war, it's important to second guess your opponent and maybe hold a swift unit in reserve just in case…
* The rules are designed to scale flexibly as ranges are abstracted. Similarly models/bases can be used interchangeably. So long as all players are on the same page of course!
Well I hope this helps, I'll try and come up with some sort of short summary document for the site too.
Cheers
Joe