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"Interest in Alt-History Ancients with Magic?" Topic


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19 Sep 2016 3:15 p.m. PST
by Editor in Chief Bill

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Personal logo Editor in Chief Bill The Editor of TMP Fezian14 Apr 2016 7:23 p.m. PST

On a scale of zero (no interest) to ten (wow!), what is your level of interest in miniature wargames set in an alternate-history world based on the ancient world, which assumes magic is real?

In other worlds, with nations that resemble historical Egypt, Greece or Rome, etc., but with sorcerers?

dBerczerk14 Apr 2016 7:28 p.m. PST

No interest.

mad monkey 114 Apr 2016 7:50 p.m. PST

10.

TKindred Supporting Member of TMP14 Apr 2016 8:08 p.m. PST

10.

They believed it was real, so I consider we ought to be able to find a way to incorporate it into our games.

Coyotepunc and Hatshepsuut14 Apr 2016 8:18 p.m. PST

8. The well-documented nations will have significant advantages over those whose customs are not as well known.

YogiBearMinis Supporting Member of TMP14 Apr 2016 8:20 p.m. PST

9

Ancestral Hamster14 Apr 2016 8:22 p.m. PST

8.

The Dragon Waiting by John M. Ford is an excellent example of such a world. Alternate Italian Renaissance followed by Alternate end to the War of the Roses. The Byzantine Empire is the big bad here, having avoided a number of disasters thanks to magic and less wholesome powers.

Pictors Studio14 Apr 2016 8:55 p.m. PST

10. Especially with the Iliad You can certainly do it without the Gods, but it is a lot more fun with them.

Also Wargods of Aegyptus is a great game and uses magic.

Rottcodd14 Apr 2016 9:09 p.m. PST

10.

Cyrus the Great14 Apr 2016 9:09 p.m. PST

10. The Hyborian Age, for instance.

skippy000114 Apr 2016 10:08 p.m. PST

10. The boardgame Wizard Kings comes to mind.

Roman Eagles could protect the Legion from magic or magical creatures. They could have werewolf Speculatore.Not just Euro-pull in Han China, African Kingdoms(Nubia), a unified Celtic Kingdom or OverKing, Scythian 'Hesperans'(Amazon was a Greek insult-read that somewhere). Diasporic Atlanteans, Hebrew, Persian…wow, throw in Antikytherian Machines, early steam engines. So what's under the Sphinx?

Space:89BC

John Treadaway14 Apr 2016 11:38 p.m. PST

11

wink

John T

evilgong14 Apr 2016 11:47 p.m. PST

10

dampfpanzerwagon Fezian15 Apr 2016 1:47 a.m. PST

9 – 10

Tony

Yesthatphil15 Apr 2016 1:59 a.m. PST

0

Phil

CATenWolde15 Apr 2016 2:19 a.m. PST

For "historical" flavored magic and fantasy races (Greek, Viking, etc.) a definite 10.

Similarly, for a Conan/Hyborian/S&S type of humano-centric world with strange terrors, another 10.

I'm supposing that your description falls somewhere in that continuum, especially given your (ahem) previous work on Conan properties. ;)

For yet another high fantasy, Tolkeinesque system … meh. 3.

Caliban15 Apr 2016 2:20 a.m. PST

2

I'd possibly do an Imagi-Nations so that I could get more use out of my figures, but there would be zero magic involved.

Personal logo BigRedBat Sponsoring Member of TMP15 Apr 2016 2:28 a.m. PST

0

langobard15 Apr 2016 3:18 a.m. PST

10. As Pictors said, you can't really go wrong with the Illiad…

Cosmic Reset15 Apr 2016 4:27 a.m. PST

3

Mute Bystander15 Apr 2016 6:28 a.m. PST

On a scale of zero (no interest) to ten (wow!), what is your level of interest in miniature wargames set in an alternate-history world based on the ancient world, which assumes magic is real?

Ancients = 0

Alt-History = 1

Magic is real = Fantasy = 8 (though I prefer light on magic settings…)

Yes, I used to DM OD&D through AD&D (1st)…

Yes, I have 1,000 plus dwarf figures…

Yes, I have Fantasy armies in 25mm, 15mm, 6mm sizes…

I like my fantasy gaming "Chainmail'ish" *


But I like my Fantasy gaming and my Historical gaming and SF gaming and VSF gaming noticeably distinct from each other.

* as in the Perrin/Gygax rules, not plastic CMG

arsbelli15 Apr 2016 6:46 a.m. PST

Zero. Zilch. Zip. Zed. Nada.

Rich Bliss15 Apr 2016 8:10 a.m. PST

6. A big maybe

RavenscraftCybernetics15 Apr 2016 8:48 a.m. PST

7

IronDuke596 Supporting Member of TMP15 Apr 2016 9:27 a.m. PST

0

Inkpaduta15 Apr 2016 10:09 a.m. PST

I believe that the ruleset coming out by Osprey, Beoken Legions will be along that line. Not sure about magiv but will include mythological monsters ect.

GarrisonMiniatures15 Apr 2016 11:17 a.m. PST

10

Bashytubits15 Apr 2016 11:20 a.m. PST

0

Personal logo Yellow Admiral Supporting Member of TMP15 Apr 2016 12:08 p.m. PST

Actual ancient history: 10
Tastefully "simulating" documented mythology: 5
Makin' stuff up: 0

I really have zero interest in fantasy gaming, but I occasionally find very special games with strong themes and excellent craftsmanship nearly irresistable, e.g. a friend's Trojan War game full of beautifully painted gods and heroes fighting around his scratch-built foamcore Troy using his homebrew rules. I myself wrote a whole DBA campaign set in an only-semi-historical Arthurian Britain (no giants or dragons or magic, but plenty of suspension of disbelief), which I ran at conventions numerous times.

- Ix

hindsTMP Supporting Member of TMP15 Apr 2016 12:13 p.m. PST

0

MH

Dn Jackson Supporting Member of TMP15 Apr 2016 2:48 p.m. PST

9 already doing it

MichaelCollinsHimself15 Apr 2016 11:14 p.m. PST

0

Isn`t history interesting enough ?

Weasel17 Apr 2016 7:27 a.m. PST

Not ancients, but that's kind of becoming my default RPG setting for early to mid medieval.

Basically make the world the way folklore and folk adventure would have us believe it was. Fun gaming material.

Blackhorse MP19 Apr 2016 11:55 a.m. PST

Zero.

Old Contemptibles19 Apr 2016 10:43 p.m. PST

No!
Zero!
None what so ever!

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