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"Age of Sigmar Battle Report - Retrieve the Relic" Topic


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MongooseMatt05 Apr 2016 1:56 a.m. PST

The Stormcasts have fought long and hard since we began the Realmgate Wars last summer. They have defeated Lord Khul and taken the Brimstone Peninsula in the Realm of Fire, and they have fought to find and keep safe Alarielle, Queen of the Radiant Woods, in the Realm of Life. Now, in the Realm of Metal, they are launching their attack on the Eldritch Fortress to reclaim Sigmar's own sacred weapon, Ghal Maraz.

Strap yourself in, as this is going to be a good one…

The Story So Far
Vandus Hammerhand and his band of Stormcasts now stand outside the Eldritch Fortress, knowing the ancient artefact Ghal Maraz is inside. All they have to do now is climb over the walls and seize it.

There is, however, a problem.

Above the Eldritch Fortress hung the Shardgate, a Realmgate that led only to Tzeentch's own kingdom within the Realm of Chaos, and it was obviously active, spewing magical energies everywhere. As the Stormcasts began to launch their assault, the Shardgate cracked fully open, unleashing a horde of daemons onto the battlefield.

That was not the only issue the Stormcasts faced. They soon discovered that, when slain, their spirits were not travelling back to the Celestial Realm to be reforged, but were being captured by the copper skulls that bedecked the fortress, allowing Ephyrx, Lord of the Tzeentch forces, to harness their power.

Ephryx, under the command of the Lord of Change Kairos Fateweaver, would be able to use this energy to bind the Eldritch Fortress to the Shardgate, translocating it to Tzeentch's own kingdom complete with Ghal Maraz – removing the hammer from Sigmar's reach forever!

If that were not enough, Ephryx had made a pack with Lord Khul and his Bloodbound, and now they could be unleashed upon the Stormcasts. The failure of Sigmar's warriors to halt the plans of Lord Khul within the Realm of Fire would now come back to haunt them as the Khorne Lord had been transformed into a mighty Daemon Prince.

The full report and a lot more piccies are here: link

Pictors Studio05 Apr 2016 7:32 a.m. PST

Thanks for posting that. The charge of the Blood reavers into the Liberators and Retributors was certainly brave. I was not surprised to read that they were basically wiped out after that. Still killing two Stormcast isn't bad.

The game really highlights the fickle nature of Tzeentch and the way the game handles narrative battles. I love playing my Tzeentch army as you can start the game outnumbered 5 to 1 in terms of models, wounds or whatever and before long you outnumber the enemy pretty significantly with the hordes of Daemons you are able to bring to the table.

I need to get a castle of some type together as some of the scenarios that use them look like fun.

Bob Runnicles05 Apr 2016 9:12 a.m. PST

Another great looking report! Do you just happen to have all the models you need for a game like this or do you paint stuff up specifically for the OOB of the scenario?

MongooseMatt05 Apr 2016 10:06 a.m. PST

The models tend to get painted up for specific scenarios :)

For example, just polished off a Slaughterbrute, as it was mentioned in the first battle in Balance of Power. Seems a bit weird, but I might never have done one if it had not popped up, so it keeps things interesting!

Royal Liz06 Apr 2016 12:47 p.m. PST

I've started working on my Seraphon after one of your other battle reports. Now I'm tempted to get some Tzeentch guys after seeing this.

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