Pulp Alley at Hot Lead 2016
On Saturday March 19, I tested the limits of the rules with 3 games at the Hot Lead gaming convention in Stratford Ontario. I used the same terrain, same rules, for different genres. I started with an 8 player SpyFy, followed by a 12 player Zombie game, and ended with a 13 player Superhero game.
My terrain was a Plasticville town on a 6x4 mat. (I will post a picture when I can figure out how,) Other than the addition of vehicles, all games started with the same set up. Because of the larger area, I extended the games to 15 turns.
The leagues were pre-made. Most of them were one-character terrors. The first game also contained duos (2 characters) and company of heroes (3 characters). They seemed balanced.
Random cards were used for activation. I have found it confusing otherwise – to determine who has gone and who has not.
Players seem to pick up on the rules quickly. The matching of dice in combat can take a couple of tries to understand. I find that the most difficult thing for some to grasp is the strategy of using Fortune Cards.
Having all the paying aids helped – QRS, dice, measuring tapes and sticks, templates, character stat cards with pictures of the relevant figure.
The rules were able to handle the size of games played – they did not break. A GM is definitely required, and he almost broke. The room was louder and more crowded than I had anticipated.
Lessons learned:
1. A non war game at a convention with primarily war-games, will attract a higher proportion of "casual" players.
2. The GM should sit in the middle. I sat at an end and had great difficulty hearing and assisting players at the other end.
3. Have an assistant if running a large game. Some players will catch on quick and assist, but the beginning of the game is most critical.
4. Spend more time explaining the rules and show examples of play, combat and fortune cards. Time well invested.
5. Drink plenty of fluids – my voice was hoarse the next day.
6. Expect the unexpected. When in doubt, a random challenge is your friend.
7. Remember it is just a game and have fun.
Yes, I would do it again.