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"Fast play rules for SYW" Topic


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Comments or corrections?

TheGaffer29 Mar 2016 7:08 p.m. PST

Looking for a simple set of Rules for convention play. What are folks using these days?
Play tested All the King's Men this past weekend. And it's easy to pick up, but the card tossing and multiple activations is a bit awkward to rationalize results.
Any thoughts?

coopman29 Mar 2016 7:55 p.m. PST

"Honours of War" from Osprey.
link

gamershs29 Mar 2016 8:14 p.m. PST

Konig Krieg (Outland Games) were good fast rules but are a little old for today.

Rich Bliss29 Mar 2016 8:46 p.m. PST

Volley and Bayonet. I usually run Lobositz with all new players in less than three hours.

Cyrus the Great29 Mar 2016 8:55 p.m. PST

A simple set of rules for convention play? Gentlemen of France Fire First. An 81/2 x 11 sheet folded in half for 4 pages.

Frederick the Grape29 Mar 2016 10:52 p.m. PST

Der Alte Fritz has a set of one page rules that he uses for convention games and he gives them away for free. You can download a PDF from the Fife & Drum web page.

link

I've played in a few of his games at the SYW Association convention, using these rules, and they are easy to learn and fun to play.

Oh Bugger30 Mar 2016 2:07 a.m. PST

I'll second Honours of War a simple but subtle game that lasts a couple of hours.

razuse30 Mar 2016 4:48 a.m. PST

would anyone know where to find a copy of gentlemen of France, Fire? I played that at a convention years ago and had a wonderful game. Please PM me.

Rich Bliss30 Mar 2016 5:04 a.m. PST

I've got a copy of Gentlemen of France Fire First somewhere. I'll see if I can dig it up.

Who asked this joker30 Mar 2016 6:30 a.m. PST

Honours of War. It's the shiny new Osprey title. It is a quick play game in the best sense. Old Fritz's one page rules would also fit the bill nicely. Disclaimer: I have not played either yet.

Lt Col Pedant30 Mar 2016 6:45 a.m. PST

Gentlemen of France: Google the RAFM catalogue for 1986 or 89, they're in that.

lkmjbc330 Mar 2016 7:04 a.m. PST

For convention and large group club play Volley & Bayonet is the best I have encountered.

For club and 2-player games I would highly recommend Phil Barker's new Horse, Foot, & Guns.

Both will give you excellent games. I have SYW in both 6mm and 25mm.

Joe Collins

vtsaogames30 Mar 2016 7:21 a.m. PST

I've played a couple solo games of Honours of War. Start off simple with a small brigade per player and you should have a cracking game.

Lt Col Pedant30 Mar 2016 8:53 a.m. PST

Yep. GOFFF: RAFM catalogue 1989. Units organisation is described as 'company/squadron'.

Can anyone amplify on the melee and morale rules?

Rich Bliss30 Mar 2016 9:22 a.m. PST

GOFFF works off the variable die principle. Elites use a d12, veterans, d10', etc. Roll a 6+ to hit. Start checking morale when unit (8-10 figures) loses 25% of its strength.

Cyrus the Great30 Mar 2016 11:02 a.m. PST

I will be in and out all day, but if someone needs a copy of Gentlemen of France Fire First leave me your email address.

Tony S30 Mar 2016 2:23 p.m. PST

Yet another thumbs up for Honours of War from Osprey. I've played it about six times so far, against opponents, and we've quite enjoyed it.

Amazon has some reviews…

link

TheGaffer30 Mar 2016 3:02 p.m. PST

I've been meaning to get the Osprey Rules. We'll give it a go and see how it turns out.
Kon "TheGaffer"

Why do they call you TheGaffer?
I bring the lights to the conventions…

TheGaffer30 Mar 2016 5:19 p.m. PST

BTW,
What's the basing for the Osprey rules?

Sgt Steiner31 Mar 2016 2:08 a.m. PST

Hi Cyrus I would love a copy of GOFFF

Email is sgt.steiner @ btinternet.com

Cheers

caubeen31 Mar 2016 5:48 a.m. PST

Cyrus,
I would like a copy as well. Thank you very much
caubeen@aol.com

Tony S31 Mar 2016 1:36 p.m. PST

What's the basing for the Osprey rules?

Whatever you already have!

The author suggests that a unit's frontage is roughly the same as maximum musket fire range. Our group uses 15mm figures, based on 40x30 bases, four stands per battalion. So, 120mm frontage but then just to confuse the issue we then use the 20mm measurements. We tend to like larger ranges and movement on larger tables, although there has been some rumbling to try changing the movement scale to 15mm, and only use three stands per battalion.

Cyrus the Great31 Mar 2016 9:24 p.m. PST

@Sgt Steiner,
I get the error address not recognized.

Cyrus the Great01 Apr 2016 2:07 p.m. PST

Yeah, I figured out what you did!

svsavory01 Apr 2016 7:42 p.m. PST

Played my first game of Honours of War with a buddy last night. It was a lot of fun, so I ordered a copy for myself.

vtsaogames02 Apr 2016 10:46 a.m. PST

What's the basing for the Osprey rules?

As stated above, anything goes if both sides are the same. I have a load of 15mm figures where battalions are 4 inches wide so I use the 15mm QRS. If I had it to do over again I'd use 10mm figures, 80 per battalion on an 8 inch front and use the 25/28MM QRS.

But I won't go there…

Personal logo Der Alte Fritz Sponsoring Member of TMP04 Apr 2016 8:32 a.m. PST

I'm wondering if anyone who has played Honours of War can comment on the artillery rules? There were several games played at the recent SYW Assn. convention and one of the things mentioned by the participants was that the artillery was too powerful in the game.

If you have played HoW, did you have a similar experience with artillery and if so, did you make any modifications?

I have a copy of the rules and the production values are very good and the rules as written seem to be easy to understand. I'm planning on playing a small encounter battle to give the rules a test drive.

vtsaogames04 Apr 2016 11:21 a.m. PST

I have only played 2 small games with a brigade and a battery per side. Perhaps combined artillery can be rather strong but I can't say from experience.

If so, then give artillery -1 across the board. Otherwise everything else seems right.

I would note that the artillery are position batteries and most infantry is assumed to have battalion guns.

svsavory05 Apr 2016 1:05 p.m. PST

I've only played one game so far, and all the artillery on the table (what little there was) was light artillery. It didn't seem terribly deadly, especially compared to musketry. Having said that, I imagine that medium or heavy guns would inflict more hits on average.

Old Contemptibles25 Apr 2016 1:31 p.m. PST

Are "Honours of War" rules brigade or battalion scale?

Fotherington Thrip03 May 2016 4:20 p.m. PST

Battalion scale. In the couple of games I have played I didn't find the artillery too overpowered. I really like HoW and won't plan on playing with any modifications.

bobblanchett27 Dec 2017 4:12 a.m. PST

Thanks to Sgt Steiner, I've put a copy of GOFFF online.
Two files totalling 4 pages at:
goo.gl/UvCS7w

Valmy9228 Dec 2017 7:44 p.m. PST

Just tried to access it. It's on a google where you need permission.
Thanks,
Phil

bobblanchett29 Dec 2017 8:04 a.m. PST

Ask and you shall receive

dantheman02 Jan 2018 2:23 p.m. PST

I thought Warfare in the Age of Reason was a fast play set? Surprised no one mentioned it. Admittedly I never tried them but was interested in the new generation rules.

AussieAndy02 Jan 2018 9:57 p.m. PST

No one has mentioned Might and Reason. We did Torgau last Saturday with four players in less than three hours.

Cavcmdr06 Feb 2018 10:18 a.m. PST

King of the Battlefield gets my vote every time.

There is an old Yahoo group. Have a look in the photo sections for large multi player games. It has to be easy to play if a dozen or more are involved. Looks great too.

Have fun.

dantheman30 Mar 2018 5:19 a.m. PST

Finally tried this rule set. Played Lobositz out of the book. Artillery does seem too powerful. Also, it moves too easy for SYW. Several players used Napoleonic like tactics of pushing artillery forward. I picture SYW artillery as more static.

Also, fire out of BUAs appears too powerful. I think you should only be allowed short range Fire out of buildings.

Thoughts? Did I miss something?

dantheman30 Mar 2018 12:58 p.m. PST

Meant Honours of War…..

Au pas de Charge08 Jun 2018 10:49 a.m. PST

I was looking for a set of the those GOFF Rules myself.

Need to pick other sets of rules that give 18th century "Flavor" rather than mechanics.

Au pas de Charge08 Jun 2018 1:30 p.m. PST

@bobblanchett

Thank you for allowing me to D/L the rules!

Joes Shop Supporting Member of TMP09 Jun 2018 2:27 p.m. PST

Another vote for DAF'a Rules.

We have played ATKM without the card draw by allowing the player who has the initiative (1st Player) to activate one unit followed by the 2nd Player. Beginners seem to pick it up faster

Au pas de Charge10 Jun 2018 5:03 p.m. PST

So…I read these GOFF rules. Do I read correctly, that if your opponent picks a three card, he gets to perform three functions for all of his units while you get to perform one for each; and even then only after he does does all his actions?

That sounds like the Kings prerogative during the chess game from the film "History of the World Part 1".

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