Moe the Great | 03 Mar 2016 1:40 p.m. PST |
I've picked up a bunch of Flash Gordon/Retro SciFi figs and I'm looking for some good rules to go along with them. I'm not looking for any campaign type rules. Maybe something at the squad level. Any suggestions welcome. Thanks Moe |
Tom Reed | 03 Mar 2016 1:50 p.m. PST |
Blaster & Bulkheads Pulp Alley Mutants & Death Ray Guns |
Moe the Great | 03 Mar 2016 1:53 p.m. PST |
Tom, Thanks.. OF those which do you prefer? |
Coyotepunc and Hatshepsuut | 03 Mar 2016 2:01 p.m. PST |
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Zargon | 03 Mar 2016 2:59 p.m. PST |
I think Pulp Alley is your best choice as it actually is very 2 fisted pulp, there. Is a bit of setting up to do though to get the game running smoothly. Mutants and Death Rays set-up and runs quicker but is a bit more shallow as a game. In both games factions sizes can be from 3 to about 10ish in size. Hydra games have a set of rules dedicated to 50-60s style retro gaming but don't know much about those. Hope this is helpful. |
boy wundyr x | 03 Mar 2016 3:07 p.m. PST |
Rattrap Productions, who did .45 Adventure had a retro-sci version of their system. It's crunchier than these others, if you like that level of detail. The retro-sci version of Blasters and Bulkheads is Chaos on Cronos, although Chaos came first (part of the Four-Color/Supersystem line). |
Mako11 | 03 Mar 2016 3:50 p.m. PST |
I would think you'd want some sort of "hero" type rules, which greatly restrict the central characters from being "offed" too easily, for a more cinematic experience. |
mad monkey 1 | 03 Mar 2016 5:02 p.m. PST |
Savage Worlds showdown rules. |
The H Man | 03 Mar 2016 6:27 p.m. PST |
A usual I'll plug my new Rampage playtest rules. 28mm scifi. 5 soldier squads in up to 5 squad units. 1 or more units in an army. Allows for a 15+ soldier game. Suites the elaborate style of flash and other early scifi, but also other forms of scifi. No figures yet, so you can just use what you like. Try perhaps Trogans, Stall, or The Balance. Plays in rounds, not turns, using order counters and squad formations to create fast, exciting and strategic games. Last of all, let me know what's wrong (or right) with it. For anyone wanting the free play test rules to try just email contact@minotaurminiatures.com |
surdu2005 | 04 Mar 2016 4:27 a.m. PST |
Not surprisingly, I use GASLIGHT (specifically To Be Continued… by GASLIGHT) for my pulp and pulp science fiction games. You can download the quick start guide from the GASLIGHT Yahoo Group or the rules' Web page: link The GASLIGHT compendium has rules for ground-based fleet battles. For space ship games, I recommend War Rocket. Buck Surdu |
Tom Reed | 04 Mar 2016 8:07 a.m. PST |
I like Pulp Alley, but GASLIGHT is good too. |
Moe the Great | 04 Mar 2016 8:42 a.m. PST |
And that's why I like this site.. also good suggestions. Buck, Eric runs Gaslight games up here in Buffalo and I kinda of had something like that in mind, but I guess never thought of using it for SciFi. It does make sense. I might pick your brain at Cold Wars. Mako11, You have a good point, which actually can be accomplished with Gaslight.. Thanks everyone!!! Moe |
altfritz | 04 Mar 2016 3:45 p.m. PST |
Fantastic Worlds by Rattrap is what we have been using for the last few years. |
Lysander | 06 Mar 2016 10:00 a.m. PST |
Savage Worlds actually has an entire "Flash Gordonesque" RPG setting. Big fan of these rules. They work for RPG and tactical engagements. |
Capt Flash | 13 Mar 2016 9:40 p.m. PST |
Lots of good suggestions here, and lucky for me, answered some of my own questions on this theme. Thanks from me as well for the insights. |
kmfrye | 03 Apr 2016 10:25 a.m. PST |
3rd vote for Fantastic Worlds. Good "skirmish meets RPG" detail. Keith F. |