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"Thinking about getting into Star Citizen?" Topic


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cloudcaptain26 Feb 2016 3:07 p.m. PST

There's still plenty of time to get into Chris Robert's Star Citizen.

A few of us here have formed a Merc company called the Fell Shadows.

link

We are recruiting if you are interested. Just drop me a PM or your email addy and I will get you added.

If you buy the basic $40 USD starting package you can use my referral code:

STAR-ZPXB-9RMH

…and the game will give us both extra in game currency to spend.

I'll leave you with some eye candy of the current early game alpha:
YouTube link

It's still very much under production but what they have so far is amazing.

MajorB26 Feb 2016 3:51 p.m. PST

This should be on the Computer and Video Games Plus Board.
TMP link

thorr66626 Feb 2016 4:15 p.m. PST

I backed in the kicksarter. It's going to be awesome

cloudcaptain26 Feb 2016 4:54 p.m. PST

Oh look it's some more scifi media coming at ya:

YouTube link

Only Warlock26 Feb 2016 7:17 p.m. PST

Don't do it. Some of you know my game industry background. I backed it at Admiral lebel at the beginning but it has turned into the biggest debacle in game history.

This will never ship in a complete form. Basic burn rate math has them almost out of money.

Only Warlock26 Feb 2016 7:21 p.m. PST

Not joking. This will end up with many lawsuits and possibly arrests.

cloudcaptain26 Feb 2016 9:54 p.m. PST

Wow…hadn't heard about any of that. Hope you were able to get some of your money back Warlock

Only Warlock27 Feb 2016 7:45 a.m. PST

I got 50% back after they lied and said "get it all back and be banned" or nothing (policy) and then after I said "all" they changed their mind. Chris has a reputation in the biz for being a terrible manager and this appears to be his worst yet.

Fabe Mrk 203 Mar 2016 2:40 p.m. PST

To me part of the problem seems to be that Chris keeps coming up with new ideas/content for the game and wants to launch with all of it which is trapping the game in development limbo. If they just launched two years ago with the basic combat/exploration/mining/cargo hauling maybe things would be better.

BatSnacks09 Apr 2016 10:45 p.m. PST

I signed up just after the Kickstarter too. You have to remember that it's a huge project, they are making a single player campaign, as well as the open universe, so its going to take time. Some people are just impatient, others start making elaborate claims against this project for whatever reason, i couldn't care less about that drama though.

CIG has been the most transparrent developer i have seen in years, with constant updates on the status of the project (theres always something to read/watch on a Daily basis) So honestly, I'm not worried about losing my money, like i would be with so many other crowd funded projects which go silent, or only have an update every few months.

With regards to "feature creep" in development, i have to disagree as a lot of the systems are linked. For example you cant have exploration without a jump drive, planets with content to explore, item manipulation etc, which are all separate systems that are in development, which when completed and combined will allow them to release something.

We started out with just being able to walk around our hangars and check out our ships. Then they released the Dogfighting module when the ships were in an actual flyable state, so we could fly around and shoot stuff. Currently we have a space station with a slice of space to explore, as well as the first pass on FPS combat and working multicrew ships. So progress is definitely being made.

By the way, i seriously doubt they're out of money. The Kickstarter was for 5 million USD if i remember correctly. They've since collected over 110 million USD, and thats not even counting the money Chris already had in his pocket, which was enough to create a game. The Kickstarter was good advertisement, and has allowed them to go all out.

Only Warlock14 Jun 2016 1:54 p.m. PST

Batsnacks, I've been making AAA Games for 24+ years now. They are almost out of money. Burn rate for Devs is 10,000 USD/Month per Full Time Employee and they are employing more than 150 full time Developers.

Sargonarhes14 Jun 2016 5:31 p.m. PST

I'll stick with Wildstar now as it's free to play.

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