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"Traveller, Which Edition?" Topic


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06 Oct 2016 12:24 p.m. PST
by Editor in Chief Bill

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1,349 hits since 11 Feb 2016
©1994-2017 Bill Armintrout
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Personal logo miniMo Supporting Member of TMP11 Feb 2016 9:29 p.m. PST

Which edition of Traveller do you prefer?

1977 (Classic) Traveller
1986 MegaTraveller
1992 Traveller: The New Era
1996 Marc Miller's Traveller
1998 GURPS Traveller
2006 Traveller D20
2006 Traveller Hero
2008 Mongoose Traveller
2013 Traveller 5
None of the Above

rmaker11 Feb 2016 9:39 p.m. PST

1977

Personal logo miniMo Supporting Member of TMP11 Feb 2016 9:42 p.m. PST

77 for me.

Personal logo Saber6 Supporting Member of TMP Fezian11 Feb 2016 9:48 p.m. PST

77

TNE230011 Feb 2016 9:58 p.m. PST

CT/MT

Personal logo Weasel Supporting Member of TMP11 Feb 2016 10:22 p.m. PST

Everyone on here is like a hundred years old, so it'll be all CT :-)

I tend to prefer megatraveller with a combat system taken from Striker.

If I was gonna do it all over, it'd be GURPS Traveller or the Mongoose version.

vdal181211 Feb 2016 10:23 p.m. PST

The 1977 edition. The original LBB's.

fullerena11 Feb 2016 11:06 p.m. PST

81. Because I don't have the 77 version of Book 2. LBBs, 1-3 only. Not 100 years old!

Or Mongoose 1e core.

Some of the GURPS stuff is good though.

Personal logo Coyotepunc and Hatshepsuut Supporting Member of TMP11 Feb 2016 11:24 p.m. PST

77 for me.

Personal logo Weasel Supporting Member of TMP12 Feb 2016 12:04 a.m. PST

It's worth noting that the GURPS books are valuable even if you don't play GURPS AND that all these editions are pretty interchangeble.

Martin Rapier12 Feb 2016 12:06 a.m. PST

Classic, with Striker for ground combat and High Guard for all the space stuff.

tkdguy12 Feb 2016 12:35 a.m. PST

Classic. I have Striker and High Guard, but I haven't used them much.

martinjpayne12 Feb 2016 12:38 a.m. PST

TNE for me,

MHoxie12 Feb 2016 2:29 a.m. PST

Classic Traveller (the hardbound book is best). Plus bits scavenged from other editions.

VonStengel12 Feb 2016 2:46 a.m. PST

Classic Traveller / CT / LBB

Personal logo John Treadaway Supporting Member of TMP12 Feb 2016 2:51 a.m. PST

I've only ever owned classic and 2300.

Of the two, I prefer the former for a number of reasons: with the likes of MayDay and other supplements, I never found myself wanting for workable rules. I liked the abilty to concisely give a simple coding for a planet (which, of course, can always be elaborated on for planets players actually go to).

Oh, and I liked – and still do like – the minimalist, red and black, A5 aesthetic.

John T

Goober12 Feb 2016 3:25 a.m. PST

2016 Mongoose 2e

Jack Burton Supporting Member of TMP12 Feb 2016 4:02 a.m. PST

77!

Personal logo Lluis of Minairons Sponsoring Member of TMP12 Feb 2016 4:37 a.m. PST

TNE for me grin

fullerena12 Feb 2016 4:47 a.m. PST

It's worth noting that the GURPS books are valuable even if you don't play GURPS AND that all these editions are pretty interchangeable

Imperial measurements! Cubic feet! Traces of GURPS Vehicles! (God, 4e's spaceship design system wasn't a Traveller system, but it was a hell of a lot better than GURPS 3e Vehicles/Mecha/etc)

But yeah, a lot of the sourcebooks. Especially free trader, the military books, and the full length book of modular cutter modules complete with deckplans. Got a frontier world that needs a star port in a hurry? Lay down a concrete pad and drop off a module with all the basic sensors and offices you need to act as one. Things get busier? Drop a workshop module, and put a self-contained space traffic control module in orbit.

If you want a frontier board and you have a lot of card cylinders to build with, it might be very useful.

Personal logo David Manley Supporting Member of TMP12 Feb 2016 5:25 a.m. PST

Classic LBBs

Sundance12 Feb 2016 5:53 a.m. PST

I've owned three or four of them and I much prefer the LBBs (1977) although the others each have something unique to add to the system.

Mute Bystander Inactive Member12 Feb 2016 6:39 a.m. PST

Been there, done that, sold/gave all the books away. No regrets playing it, designing worlds, ships, characters, and no regrets jettisoning it. Good system but not good enough to keep for decades. And the multiple versions became like D&D in space, let's argue about which version to play…

There are better SFRPGs and better war games for SF.

That said, CT whetted my appetite for SF. Fond memories and a few nightmares Trillion Credit Squadron was the booklet name I believe.

Dynaman878912 Feb 2016 6:52 a.m. PST

TNE for me as well.

Personal logo Parzival Supporting Member of TMP12 Feb 2016 6:53 a.m. PST

LBBs. (CT '77)

Wackmole9 Supporting Member of TMP12 Feb 2016 7:00 a.m. PST

77 classic little pamplet version

Patrick Sexton Supporting Member of TMP12 Feb 2016 9:50 a.m. PST

Mega and 2300.

RavenscraftCybernetics Inactive Member12 Feb 2016 9:58 a.m. PST

the original!

Brian Bronson Inactive Member12 Feb 2016 11:39 a.m. PST

Either Classic or MegaTraveller.

Personal logo Buckeye AKA Darryl Supporting Member of TMP12 Feb 2016 11:43 a.m. PST

Classic

zircher12 Feb 2016 12:08 p.m. PST

77 but I'm quite happy with Mongoose's version.

Jason O Mahony12 Feb 2016 12:11 p.m. PST

Mega Traveller

platypus01au12 Feb 2016 1:38 p.m. PST

77. And get off my lawn.

JohnG

ubercommando Inactive Member12 Feb 2016 4:39 p.m. PST

Classic Traveller for the most part, with the MegaTraveller task system and character generation system added. GURPS for some of the sourcebooks, although the rules system itself is meh. Mongoose I didn't like too much, but it was playable. I hear some good things about the latest incarnation of 5th edition.

TNE….ugh!

Personal logo Shaun Travers Supporting Member of TMP12 Feb 2016 10:14 p.m. PST

MT for the mechanisms but CT is just way cool.

Like Ivan, if I was to start again I think I would go Mongoose.

vicmagpa112 Feb 2016 10:39 p.m. PST

i have all 22 books of the traveller magazines. love referring to them for scenario's.

john lacour Inactive Member13 Feb 2016 11:37 p.m. PST

I bought the LBB's in '78 and i never "got" the game.

The G Dog Fezian Inactive Member14 Feb 2016 7:38 a.m. PST

Everyone on here is like a hundred years old, so it'll be all CT :-)

I'm only half a hundred and did get my start with the LBB back in the early 80's. But if I had to do it now, I'd go with Mongoose, warts and all. Really enjoyed the character creation process in that one.

badger2214 Feb 2016 8:13 a.m. PST

Mongoose.

hurrahbro14 Feb 2016 1:35 p.m. PST

Inching onto the half hundred myself. We use mongoose, skill wise etc fully compatible with the classic and mega traveller, so all the classic background material and scenarios are usable with no extra fuss.
All it really need a good editor who is also a player to reorganise the sections into a coherent set as with all of them, tons of flicking back and forth.

It is a flexible and adaptable system, we have used it for an historical viking raiding party game and a 17th century game playing customs and excise men.

David Johansen14 Feb 2016 6:13 p.m. PST

T5

Seriously, I'd like it better if it was more like T4 in places, presentation / accessibility mostly. It's a bear to figure out where and what everything is and the errors and problems are still thick in 5.09 but the work is progressing it's just a monumental task. But I do love what it tries to achieve.

At times the vision's not clear enough: there's either too much or too little Third Imperium material in there but I'm holding out hopes for a complete 600 page 3i book before Marc dies. Crazy optimistic considering how long I've been involved with T5, I know. The nd6 mechanic is applied haphazardly and the over-use of modifiers in combat is a strong argument for dropping nd6 in favor of 2d6.

Even so, the scope of what Marc has created is astonishing. Even if the functionality of it is a bit of a work in progress.

lugal hdan15 Feb 2016 3:15 p.m. PST

2008 Mongoose or "The Traveller Book" edition of Classic Traveller.

Personal logo capncarp Supporting Member of TMP15 Feb 2016 7:02 p.m. PST

Played the LBB's in college in the late 70's,and we were out there zooming through jump-space in our own interpretations of the Traveller Universe, with our own rolled-up planets and our own adventures, and our own quirky developments (ask me about Fermented Yak Milk from Deneb IV some time). We added stuff to our games as GDW provided it, but did a lot of scratchbuilding our own rules, etc until it showed up in an "official" document.

Personal logo Dasher Supporting Member of TMP15 Mar 2016 11:56 p.m. PST

1977 Classic Traveller.

daler240D Supporting Member of TMP16 Mar 2016 3:30 a.m. PST

1977 – Don't fix what isn't broken.

Darkest Star Games Sponsoring Member of TMP16 Mar 2016 10:41 a.m. PST

I'm down with CT, have both 77 and 81 versions, but the new MongTrav is pretty darn good! (plus, the people I play with find much more accessible)

EJNashIII22 Mar 2016 5:30 p.m. PST

1977. Though it is about time to update it to a little harder Sci-fi, particularly how tech didn't pan out the way the book said.

Shadowcat20 Inactive Member05 Apr 2016 12:28 p.m. PST

The classic LBB's for me….though I used Striker for vehicles , The D20 version had some possibilities. Mongoose was not even on my radar at is was just LBB with a few extras. Also have a beta version of T5 and it still needed work at the point when I bought it. Still check into COI every now and then.

kmfrye11 Apr 2016 10:16 a.m. PST

CT/MT

I like the Interstellar War period, too. And the Mileau 0 era. But I use Megatraveller for the mechanics.

Personal logo Dasher Supporting Member of TMP02 May 2016 1:43 p.m. PST

1977

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