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1,274 hits since 23 Jan 2016
©1994-2024 Bill Armintrout
Comments or corrections?

noigrim23 Jan 2016 5:12 p.m. PST

link

A new ruleset for massive battles

Alan Lauder24 Jan 2016 4:39 a.m. PST

Great, thanks for sharing. I look forward to having a go.

MajorB24 Jan 2016 6:12 a.m. PST

Interesting set of rules, but I think you will be hard pushed to play a game the size of Jutland with rules that represent each ship individually.

There is no explicit mention of ground (sea?) scale but given the stated range of a main broadside to be 60cm then that is roughly 18,000 yds or 1cm = 300 yds. At that scale you are going to need quite a large playing area for Jutland ( a minimum width of about 80,000 yards or about 2.6 metres at your stated scale). I don't know about you, but my arms are not long enough to reach the middle of a table that wide!

noigrim24 Jan 2016 6:22 a.m. PST

Uh I already played in a table 120x 100 roughly, i just putted all the ships together, it played really well, more slaughter than in the real battle tough

MajorB24 Jan 2016 9:23 a.m. PST

Uh I already played in a table 120x 100 roughly, i just putted all the ships together, it played really well, more slaughter than in the real battle tough

Exactly. The ranges are too long which means you are getting higher damage than you should.

Front Door24 Jan 2016 11:37 a.m. PST

Why do you want a minimum table width of 80,000 yards (40 nm) for Jutland?

The Battleship and Battlecruiser actions are effectively separate actions so can be on separate tables.

Maximum gunnery range is about 20,000 yards but the visibility was much less than that.

The wargames club that I belong to (Gourock Wargames Society- Scotland, UK) has played Jutland a few times with at least one more display game this year for the 100th anniversary.

We use Fleet Action Imminent (General Quarters 4 for WW1) where the ground scale is 1cm = 100 yds. It plays brilliantly at that scale.

Texas Jack24 Jan 2016 12:37 p.m. PST

As far as slaughter goes, if the two battlefleets actually met in the game then there would logically be more damage than in reality.

Thanks for sharing noigrim, I will give them a try as well.

noigrim26 Jan 2016 3:08 p.m. PST

made some changes, now you can't shot the secondary firepower trough any ship, made more sense

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